HALF an update, to WHOLE of you ;)

Hello all…

Slackiest weekend ever… But at least its over and a more productive week can begin πŸ™‚ (Who would have thought I would ever complain that I didnt work enough during the weekend ? πŸ˜› )

In this latest update I have added a work in progress 4th level (who am i kidding… all the levels are work in progress… the whole GAME is work in progress ;D )

I’ve remodelled the Yellow Gemstone in Blender, making it a more coin-ish appearance… And while I was in blender, I decided to have some fun with a Cube and the Extrusion Tool combined with a bit of scaling and rotating (yes, I am a total newbie at 3d modelling… So if you’re an expert and reading this… and suffering from an abundance of generosity, then dont hesitate to throw your leet skillz in my general direction πŸ˜€ ) I havent added an actual Texturemap to the Firetrap model, as I have still yet to learn how to apply those kinds of things and I couldnt be arsed to learn it since I figured the actual coding at present time was more important πŸ˜›

Most of the levels also recieved tweaks here and there… I played through the maps alot, and also looked over the shoulders of various playtesters to try and figure out exactly where the maps are not making sense, and where you end up not knowing where to go.

I’ve also played around with the PlayerPrefs system in Unity3d, which is basically a way of storing information on the user’s computer. Thereby allowing the game to remember specific things. In this case, the Highscore (Its not an Internet Highscore, it is simply YOUR personal highscore on YOUR computer… )

Its not perfect, but its a start. πŸ™‚ You’ll find the highscore meter at the start menu in the game, its not finished or polished, but it remembers the best score you did on that computer πŸ™‚

Oh, and finally, before I wrap up this blogpost, as you can probably see, I’ve also played around a little bit with the text formatting on the blogpost, let me know what you think… be it good, bad or in between. Any feedback is appreciated πŸ™‚

Thanks,

Eli (TastyGraph)

 

ps. I am aware of the horrible english in the subject of my blogpost… it seemed like a funny idea at the time πŸ˜›

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