Lack of updates, means big update coming soon

Hi All, just wanted to let you know that the lack of updates in the past few days has mainly been because what I have been doing, hasnt really warranted a blogpost or a completely new game-update.

 

I’ve basically been working with my code and watching alot of tutorials on making proper code, better reusable programmy…stuff… Β And the result has been that I have managed to re-write a lot of my code, making a better menu system (not perfect, but somewhat better than the old one)…

Minor tweaks such as being able to go back to the main menu when dead, rather than bouncing straight back to map 1. The purpose of this, is of course to allow you to access the main menu and change options, if need be.

This will be expanded even further as later on I will make it so that you can access the menu from ingame with the ESC key, allowing you to tweak options or quit/restart your game.

 

Did a bit of extra writing for the TODO-List…

 

and the last thing, that I would say is what qualifies the next update as being: a big update… Is that I am working on the 4th level now.

This level be more in the spirit of how my vision of the game is. It will be a horizontal level, a bit longer than the other levels, and it wont have the same feeling of ‘Oh Snap!’ everytime you miss a ledge, since you wont be falling down past 5 ledges and starting at the bottom…

 

And speaking of starting at the bottom… In the near future, a Waypoint/Flag system will be implemented (Once I have figured out a proper code for it) So what this means is that everytime you reach reach a Waypoint, your Respawn Position will be stored there and instead of starting back at the beginning of the map, you will now start at the waypoint where you had reached.

 

Hope this post shed a bit of light as to where TastyGraph has been the past few days and why there really havent been much in terms of updating πŸ™‚

And as always, please dont hesitate to post comments here and let me know what you think. πŸ™‚

5 Comments

  1. I’m impressed with your game. I’m learning Unity too but I just started last week.

    How many hours have you worked on the platform game? Do you have any previous coding experience? With what language(s)?

    I only know some basic Javascript. Keep up the good work!

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    1. Hi Craig, thanks for the comment πŸ™‚

      I’ve been using Unity for about 3-4 weeks now, and been working off of the 2d Platformer Tutorial from the Unity website. So far, compared to other game-engines that I have seen or tried, Unity works the best for my work-style and my skill-level (or lack thereof).

      I dont really have any proper code experiences, although I have dabbled in many different languages, including C#/XNA, Flash-Actionscript, BlitzBasic, Pascal, Visual Basic… But I never really made it far enough to actually have something that could even remotely be considered a game/demo πŸ™‚ At least not until now where I’ve given Unity3d a go πŸ™‚

      I’m coding this game in the Unity/Javascript language, since thats what most tutorials appear to be based on.

      I would guess that I have worked in the region of 30-50 hours on my platformer. However, I will say that IF I were to remake the game today, I could probably do it in less than 10 hours… I spent alot of time poking around and searching for solutions on how to do what I wanted my game to do… For example, the first time I needed make a Gemstone Model in Blender, it probably took me about 30-60 minutes learning the basics of Blender, and then a few hours trying to figure out how to get the model into Unity without being all messed up… (of course it didnt help that I also had to re-install Blender, then uninstall blender.. and then reinstall it again… just to get the Blender to Unity pipeline working…)

      but all in all, I am very happy with Unity3d, now I just need some generous 3d modellers and sound-effect/music guys to donate some media to the game so I can get it looking like I want it to πŸ˜‰

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  2. It will be interesting to watch you and your game grow. I’ll be starting that same platformer tutorial myself in the weeks to come. It’s third in my to-do list.

    What text editor do you use to code?

    Like

    1. I use the default editor for Unity3d (Windows), I’m not sure what its called, but it colour codes the text and my skill level is still pretty basic, so I’m keeping my editor at a basic level too πŸ˜‰
      Thanks for the comment, I am looking forward to showing the progress of the game πŸ˜€

      Be sure to send me a link when you’ve had a go at the 2d tutorial yourself πŸ™‚ And feel free to ask if you have any questions on features or how I went about on adding them…

      Like

  3. I am really looking forward to the addition of the way point πŸ˜€ … and the new menus will try it out today. I have enjoyed everything up to this point so i am sure that the new changes will be good as well. I am really excited to see the development of the 4th level, too. hurry up and get that out there πŸ˜€ you can always improve it later… give us a hint at where you are.

    Like

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