Super busy week AND weekend this week… Christmas and Chanukah is drawing nearer, which means a little less time to spend on my game project… but on a more positive note… it also means more time spent with my family and in particular my little niece Sara 🙂
My Brother is coming home from Ireland where he has been working since last year. Another great reason to spend time with the family 😉
Anyways, enough about me and my family, and more about the game, right? 😉
I tried adding in a PAUSE function for the game, but sadly that just lead to me crashing my Unity3d… over and over and over and over again… So I decided to grab a little break from THAT feature and add in something else instead.
Something that I know some of you have requested. The Level-Select feature. Yep, now you’re able to pick which map to play on. The list will automatically update itself as you reach new levels, and add those levels to the list of available levels on your Level-Selection screen in the Main-Menu.
As some of you may or may not have noticed, sometimes the +50, +250, +500 score feedback would fly off in the wrong directions after you grabbed their respective gemstones… The reason for this was that I am still very much a beginner with 3d modelling, and as such, I had the rotation wrong on my gemstones… which also leads to the gems being rotated wrong after they spawn from a trap. This has been KINDA fixed. Meaning I didnt fix the actual rotation on the gemstones, I just made sure that everytime the Score-Feedback spawns, it will have the right rotation. So yeah… It will now always fly straight up, as it should, instead of going all woogy and flying left or right 😉
The Gemstones still end up woogy though 😛 But that will be fixed eventually when I figure out how to do it properly 😉
Also, today, you will see a new thing on the blogposts, something which I will be striving to add onto all my posts from now on. Thanks to TecFail for the suggestion on having an easier overview of what was added to the game in each update.
Fixes and Changes in today’s update:
- “Select Level” menu option added
- fixed the score feedback flying in wrong directions
- drew a crap ton of Concept Art and wrote several pages of story and mechanics the game… none of which you can see! leading you to believe I did nothing in the past week 😉