I recently came across a new mmorpg while searching for a game to play. Turned out I didnt really enjoy the game very much. Primarily because of some gameplay elements that just didn’t sit well with me. After some consideration, it is an indie mmo, made by a solo-developer afterall, I decided to write a review for the game.
My review was noticed by the developer and they got in touch with me about the review and the feedback I had provided, and I must admit, this action by the developer really changed my view of the game. I still thought it was pretty bland and boring, but the developer was geniuine in their communication, and I was convinced to put more time into it, and to help out with any feedback I could.
After about a week of communicating back and forth, and airing my thoughts and game design ideas for the future of the game, I started seeing more and more potential. The developer would frequently, even daily, update me on the development progress, and I was even invited onto the test-server to give my thoughts on the current build.
The company behind the Slay Together game is Owl Tribe Entertainment, and when they created a Patreon for monetizing and supporting their game, opportunity struck. I was asked to do the Patreon Supporter Graphics, and lo and behold, here they are!
I created the graphics with the vector program Affinity Designer. It has been my go-to vector art program for the past couple of years. I find it much more user friendly and can work a lot faster with Affinity Designer than I ever could with Adobe Illustrator. The fact that Affinity Designer has a one-time fee, as opposed to the subscription-based model that Adobe runs, was also a huge factor in my switch over to the Affinity Platform.
Star Dasher is now in Open Beta, meaning you can join the beta test and play my new mobile game before it officially releases. 😎
It is a 3d Endless Runner where you control a spaceship with your finger, moving it across the screen to avoid incoming obstacles while picking up coins. Spend your hard earned credits to unlock new spaceships that allow you score more points and get further into the game.
Star Dasher originally started as a learning experience for me, where I wanted to learn how to make an android mobile game and also learn how to publish an android game to the Google Play store.
I’ve spent roughly 2 months on it, and it is safe to say that the 90/10 rule was in full effect. I am not finished with the game, but it’s quite obvious at this point that the last 10% of the game, finishing it, polishing it, bug fixing it, is going to take up 90% of the game’s production time. 😵
So if you’re an Android User and want to play an endless runner where actually get points for narrowly dodging things, give Star Dasher Open Beta a go and let me know what you think. Help me test it before It is released next month.
How do you make a 2D Endless Runner Game in Unity?
I see this question every day.
Have a look at this search on youtube, that place is packed with a gazillion tutorials on every subject and more!
“How do I know if the tutorials are good?” you might ask?
Well, you cant really know for sure. After a while you’ll learn which Youtubers are great, like BlackThornProd, and which are AMAZING like Brackeys.
BUT… Sometimes you just want to have it all in one place, and that’s where SkillShare saves the day.
You can learn all kinds of things there, like Marketing, Programming, Drawing, Design, Game Development, even things like Instagram or getting into specifics on programs like Adobe Photoshop or Illustrator.
Programming a mobile rpg in unity3d (its actually just unity2d seeing as i am not using any 3d features… so lets just call it unity 😛 )
I took out the pokemon sprites as i prefer to keep my projects 100% legal, even if its just a prototype or early alpha build… So the updated version contains new enemy sprites… more representative of the final product 🙂
The plan is to make this game an android mobile game that you can play during a short break or whenever you feel like it. So it will not have Energy or other annoying timelimiting mechanics.
I do however plan on monetizing the game through voluntary ads where the player is rewarded for watching an ad and then in turn gains a buff or a bonus for X amount of rounds vs enemies , or just plain x amount of enemies fought 🙂
More updates coming in the near future. I havent made a video of it yet, but the game currently has different zones to battle enemies in, and a village where you will be able to buy/sell items at the blacksmith, heal up at the temple and respec/retrain at the Trainer 🙂
Tastygraph signing off! See you soon, thanks for reading 🙂
I love everything related to super heroes and fantasy, and it is a major influence to me whenever I sit down and do creative work.
Lately I’ve been inspired by the concept of dual sided characters… Like the Man in the doorway who was really a demon… and I have continued along that path with my recent practice sessions in Adobe Illustrator.
The following works are born from my passion and joy of reading comic books and watching films… Marvel and Star Wars will always have a special place in my heart. 🙂
Feel free to share these, or let me know in the comments if you recognize the characters 😉