I took a trip to Germany , more precisely the city of Brühl to visit the Tim Burton Exhibition… and it was faaaaantastic! 🙂
It was really nice to see the artworks of Tim Burton up close and the various sculptures, his influences and his early years… And I also bought a book while I was there. The Art of Tim Buron, with over 1000 illustrations, many of them are foldout pages… Its friggin awesome! 😀
Here’s what I drew today. Heavily inspired by horror films like the Exorcist and vampire movies.. I call it “The Monster in the Doorway” … but after I drew it, I started to think about a phrase that I think is fitting for this image…
“Light reveals what lurks beneath the surface of the dark waters…”
So yeah, I didnt get as much practice done during those days, and the days following the trip… But I am back and I am practicing my Adobe Illustrator skills again! 🙂
here’s another one … also have a few ideas for some spritesheets coming up.
I’m going to cut to the chase… Oh, and hello again 😉
First update, showing my progress with illustrator… the plan is to do a minimum of 3 updates pr week, showing my daily practice session with Adobe Illustrator.
So here’s my first day 🙂
Rise my minion! *Tastygraph casts a resurrection spell on this blog*
it has been ages…
years in fact…
and for that I apologize (Lets face it, its not like you were holding your breath, waiting for a new update… if so… then… yikes, I hope this resurrection spell affects you too then, my poor zombie friend 😉 )
So what does a Tastygraph do in about 4 years?
We’ll I’ve worked hard at becomming better at programming.
I’ve practiced my 2d drawing skills and managed to save up money for a Wacom Cintiq13HD drawing tablet, bought a spanking new supercomputer and a whole bunch of other things(tm)…
Been promoted at work to now be a part time school teacher as well, so I am in charge of planning and teaching the computer science classes for the 5th graders (the only grade that is taught computer science at this school)
I’ve managed to release a few games on my Kongregate Page and I have also started livestreaming my game development sessions which you’ll be able to watch on my Twitch Channel (its like a television program where you watch whats happening on my screen while im explaining what I am doing 🙂 )
And lastly I have also been posting updates to the Tastygraph Game Development group over on facebook 🙂
oh… and as a little visual proof of concept, so you can see that I havent been completely slacking off! Here’s a video of what my super mario / meatboy and zelda2 inspired 2d platformer currently looks like 🙂 (This is after 2 months of work)
I am in the process of signing up for an online class on game development by the WalkerBoyStudio at www.walkerboystudio.com
One of the steps for it involves taking a personality test (and answering truthfully, of course 😉 ) so I figured I would post the result here 🙂
| INFP – “Questor”. High capacity for caring. Calm and pleasant face to the world. High sense of honor derived from internal values. 4.4% of total population.
Introverted (I) 55.26% Extroverted (E) 44.74%
Intuitive (N) 67.57% Sensing (S) 32.43%
Feeling (F) 52.5% Thinking (T) 47.5%
Perceiving (P) 72.73% Judging (J) 27.27%
Take Free Myers-Briggs Personality Test
The media is constantly bombarding me with horrible images of a dead man…
all while they are complaining about how little girls shouldnt be playing with a tattooed barbiegirl…
and companies are selling wartoys for kids…
It’s sickening and somewhat confusing.
Charlie Chaplin spoke the truth 70 odd years ago… that much I know!
at least thats what i think 😛
been spending the past week’s vacation by learning the basics of Blender3d and figuring out fancy stuff like UV mapping and baking normal maps and all kinds of stuff that I never thought I would learn 😛
Yeah, not exactly game related… but damn! this track definetely blew my mind! Im lovin’ it, and its not even released yet! darnit! ;D
Very much looking forward to Brown & Gammon’s release of “Blow my mind” , it should be out sometime in October if we’re lucky 🙂
Enjoy! (just ignore the radio ads in the middle of the song… this shit is so good it will blow your mind EVEN with the ads 😛 )
oh… and game related news coming very soon! I promise 😉
yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it 🙂
Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.
All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups 🙂
yep! Twitch Defense has an upgrade button at last 🙂
currently you can access the upgrade system after you’ve played through the game (aka died… as there is currently no win criteria.. but i am considering making it so that you can select between Infinite Mode and 60 Second mode. But ill see about that 🙂
remember, its still an early work in progress, but im working on it on a daily basis… when rl doesnt butt in 😛
to those curious, it was made with StencylWorks, a pretty easy to use, yet advanced flash game creation program 🙂
please post comments and let me know what you think about Twitch Defense in its current form… and also, I am very much interested in hearing what ideas on game design you might have 🙂