added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…

for example: removing some of the negatives from shooting bonus objects…

increasing the combo value when bumping into bonus objects

faster bullets

more bullets (currently 1 is the max)

more health in the form of a shield that can take 1 or more hits, depending on upgrade level.

check it out atΒ http://www.stencyl.com/game/play/6462Β and remember, its still a work in progress demo πŸ™‚

I’ve started work on a mini/prototype game and reached a point now with Stencyl where I am actually able to put together a semi-decent gameplay prototype in less than a day πŸ™‚

Its pretty neat being able to whip up a couple of placeholder graphics in photoshop and filterforge, and then put it all together in Stencyl to test out the basics of the gameplay and mechanics for a game idea. I highly recommend trying out Stencyl for prototyping if you’re looking for something to help speed up the process for when you’re making proof of concept for a client or what not πŸ™‚

Twitch Defense (super early work in progress demo)

You control the object at the center of the screen, and your goal is to survive for as long as possible. Shoot the incoming red enemies by pressing the arrow keys in the direction of the enemies.

Dont shoot the green bonus objects, that will give you a negative score… but letting the bonus object hit you, will grant you a big positive score.

I plan on adding an upgrade menu that allows the player to unlock and upgrade new bonuses and features as they play the game more.

hi all, long time no post… same old, same old πŸ˜›

 

http://www.kongregate.com/games/Mushizo/invader-avoider

is my latest game, which… really isnt much of a game, but more of a test in using one of the best/fastest/free’est game development tools out there… www.stencyl.com πŸ™‚

I was at the annual obligatory (aka, you must attend, or you’ll be fired!) Summer Camp with my work… 5 days of no interwebz, getting paid 10 hours for a 24 hour workday… surrounded by screaming hyperactive kids that have been injected with ridiculously high amounts of sugar in every fucking meal! (thanks boss, you really know how to feed kids properly… but thats an entirely different story πŸ˜› )

 

Anyways… im stuck at this thing… brought my laptop… and decided to make a little game to kill time during the extremely late hours of the night (seemingly my only moment of solitude/freedom on the entire trip… is when everyone is asleep and im not πŸ™‚ )

 

it took about 1Β½-2 hours or so… and then a few more hours here and there to tweak the gameplay (if you can call it that… )

Its basically a super simple avoidance game where you control the character with the arrow keys, avoid the randomly flying red alien heads while trying to manouver over and pick up the hastily scribbled powerup icon to boost your score πŸ™‚

 

In other news… I am now kind of torn between the ease and flash… (and the potential for iPhone game development on a PC platform for a price) of Β www.stencyl.comΒ  …

and the super power, 3d and 2d capabilities, multiplatform (for a price) and huge amounts of SERIOUS users of www.unity3d.com

 

Both programs are great for someone like me, but in the end, i think that Β www.stencyl.comΒ  is a better program for me, in my current “level” of game-designer… I’m better at focusing my attention to finishing a super easy , super quick game… and for that, StencylWorks is awesome πŸ™‚

Dont get me wrong, www.unity3d.com is terrific for that as well, but its somewhat faster to develop with Stencyl, compared to Unity3d… for me.

 

anyways… loads of blah blah this time… check out the game to get a feel for what is possible with Stencyl in a very limited amount of time πŸ™‚

Hi all,

 

Figured it was time to show a little somewhat buggy sneak peek of an arena shooter set in space that I am currently working. (read: Currently pulling my hair out because SOMETHING just wont do what I want it to πŸ˜›

http://www.tastygraph.com/sb

 

This test is NOT a proper indication of how the game will play when its finished. All the graphics will be replaced, and Joshua from http://www.openheartsound.com is working on the Music and Sound Effects for the game (I’ve added a few of his sounds to the game already (the laser shot, the upgrade sound and the pick up Ore sound… and damn, is he good!! )

 

also, in the final version of the game, you wont be fighting all enemy types from the get go… it will slowly ramp up the difficulty as you upgrade your ship and kill more enemies.

 

as always, the game requires the Unity3d Plugin to play in your browser, luckily its a super fast download and no hassle install πŸ™‚

 

Just wanted to share a little something, to show that I’m not completely inactive πŸ˜‰

Hi all,

 

Long time, no blog! πŸ˜›

Great news though… Learned a crapton of coding stuff, became a Moderator on http://www.Kongregate.com (one of the largest flash gaming communities) aaaaaand… Kongregate finally accepts Unity3d games to its portal πŸ™‚

So I am happy to announce that Bump n Drop can be played on Kongregate now, and even happier to announce that Bump n Drop is currently ranked in the top 10 of the Unity games on the site… yay me πŸ™‚

 

Visit Bump n Drop on Kongregate!



beholder wallpaper, originally uploaded by Eeron Kilian.

Another wallpaper teaser thingy from our upcoming game πŸ™‚

This time its the Beholder, a scary mythical monster of many eyes (and one toothy mouth! )

It is said that each eye has a unique magical (and painful) attack that the Beholder uses to assault its hapless prey!

He doesnt have a proper name yet… Everyone who has tried was either turned to stone, devoured, or fried to death by the Beholder…

Ps. He definetely does NOT like to be called Eye-Bert!