Programming a mobile rpg in unity3d (its actually just unity2d seeing as i am not using any 3d features… so lets just call it unity 😛 )
I took out the pokemon sprites as i prefer to keep my projects 100% legal, even if its just a prototype or early alpha build… So the updated version contains new enemy sprites… more representative of the final product 🙂
The plan is to make this game an android mobile game that you can play during a short break or whenever you feel like it. So it will not have Energy or other annoying timelimiting mechanics.
I do however plan on monetizing the game through voluntary ads where the player is rewarded for watching an ad and then in turn gains a buff or a bonus for X amount of rounds vs enemies , or just plain x amount of enemies fought 🙂
More updates coming in the near future. I havent made a video of it yet, but the game currently has different zones to battle enemies in, and a village where you will be able to buy/sell items at the blacksmith, heal up at the temple and respec/retrain at the Trainer 🙂
Tastygraph signing off! See you soon, thanks for reading 🙂