Programming a mobile rpg in unity3d (its actually just unity2d seeing as i am not using any 3d features… so lets just call it unity 😛 )
I took out the pokemon sprites as i prefer to keep my projects 100% legal, even if its just a prototype or early alpha build… So the updated version contains new enemy sprites… more representative of the final product 🙂
The plan is to make this game an android mobile game that you can play during a short break or whenever you feel like it. So it will not have Energy or other annoying timelimiting mechanics.
I do however plan on monetizing the game through voluntary ads where the player is rewarded for watching an ad and then in turn gains a buff or a bonus for X amount of rounds vs enemies , or just plain x amount of enemies fought 🙂
More updates coming in the near future. I havent made a video of it yet, but the game currently has different zones to battle enemies in, and a village where you will be able to buy/sell items at the blacksmith, heal up at the temple and respec/retrain at the Trainer 🙂
Tastygraph signing off! See you soon, thanks for reading 🙂
I love everything related to super heroes and fantasy, and it is a major influence to me whenever I sit down and do creative work.
Lately I’ve been inspired by the concept of dual sided characters… Like the Man in the doorway who was really a demon… and I have continued along that path with my recent practice sessions in Adobe Illustrator.
The following works are born from my passion and joy of reading comic books and watching films… Marvel and Star Wars will always have a special place in my heart. 🙂
Feel free to share these, or let me know in the comments if you recognize the characters 😉
The media is constantly bombarding me with horrible images of a dead man…
all while they are complaining about how little girls shouldnt be playing with a tattooed barbiegirl…
and companies are selling wartoys for kids…
It’s sickening and somewhat confusing.
Charlie Chaplin spoke the truth 70 odd years ago… that much I know!
been spending the past week’s vacation by learning the basics of Blender3d and figuring out fancy stuff like UV mapping and baking normal maps and all kinds of stuff that I never thought I would learn 😛
added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…
for example: removing some of the negatives from shooting bonus objects…
increasing the combo value when bumping into bonus objects
more bullets (currently 1 is the max)
more health in the form of a shield that can take 1 or more hits, depending on upgrade level.