Hey there fellow game developers!

If you’re in need of some roguelike monster graphics for your next project, I’ve got you covered.

I’m giving away a bunch of high quality, free monster graphics that would be perfect for any roguelike game. There’s a variety of different monsters to choose from, so you’re sure to find the perfect fit for your game.

And if you need any help incorporating them into your project, I’m happy to offer assistance.

https://tastygraph.itch.io/roguelike-spritesheet-july-freebie

So if you’re looking for some free, roguelike monster graphics, be sure to check out my website. I’m confident you’ll find exactly what you need.

Happy developing!

When it comes to game development, there are a lot of different tools and software that you can use – some of which are free. In this blog post, I’m going to take a look at the top five free software for game development, so that you can get started on your next project.

1. Unity 3D

Unity 3D is a powerful game engine that can be used for a variety of different game genres. It’s also free to download and use, making it a great option for beginner and experienced developers alike.

2. Unreal Engine 4

Unreal Engine 4 is another popular game engine that offers high-end graphics and features. It’s also free to download and use, although you’ll need to pay a 5% royalty on any games that you release.

3. Godot

Godot is a free and open source game engine that’s designed for 2D and 3D game development. It’s easy to use and learn, making it a great option for those just getting started with game development.

4. GameMaker

GameMaker is a popular game development tool that allows you to create 2D games with ease. It has a drag-and-drop interface that makes it easy to use, even for those with no programming experience.

5. Construct 2

Construct 2 is another great option for those looking to create 2D games. It’s easy to use and comes with a lot of great features, making it a great choice for beginner and experienced developers alike.

I recently came across a new mmorpg while searching for a game to play. Turned out I didnt really enjoy the game very much. Primarily because of some gameplay elements that just didn’t sit well with me. After some consideration, it is an indie mmo, made by a solo-developer afterall, I decided to write a review for the game.

Bashing some Minotaur faces in with my enchanted hammer.

My review was noticed by the developer and they got in touch with me about the review and the feedback I had provided, and I must admit, this action by the developer really changed my view of the game. I still thought it was pretty bland and boring, but the developer was geniuine in their communication, and I was convinced to put more time into it, and to help out with any feedback I could.

or visit this link https://store.steampowered.com/app/892510/Slay_Together/

After about a week of communicating back and forth, and airing my thoughts and game design ideas for the future of the game, I started seeing more and more potential. The developer would frequently, even daily, update me on the development progress, and I was even invited onto the test-server to give my thoughts on the current build.

Posing for a picture behind the dungeon entrance in one of the zones of Slay Together.

The company behind the Slay Together game is Owl Tribe Entertainment, and when they created a Patreon for monetizing and supporting their game, opportunity struck. I was asked to do the Patreon Supporter Graphics, and lo and behold, here they are!

Patreon Supporter Graphics for the Slay Together MMO

I created the graphics with the vector program Affinity Designer. It has been my go-to vector art program for the past couple of years. I find it much more user friendly and can work a lot faster with Affinity Designer than I ever could with Adobe Illustrator. The fact that Affinity Designer has a one-time fee, as opposed to the subscription-based model that Adobe runs, was also a huge factor in my switch over to the Affinity Platform.

Almost…  🤩 

That is to say, you can try it now, if you have an Android Device and access to the Google Play Store.

https://play.google.com/apps/testing/com.VeryViking.StarDasher


Star Dasher is now in Open Beta, meaning you can join the beta test and play my new mobile game before it officially releases.  😎 

It is a 3d Endless Runner where you control a spaceship with your finger, moving it across the screen to avoid incoming obstacles while picking up coins. Spend your hard earned credits to unlock new spaceships that allow you score more points and get further into the game.

Star Dasher originally started as a learning experience for me, where I wanted to learn how to make an android mobile game and also learn how to publish an android game to the Google Play store.

I’ve spent roughly 2 months on it, and it is safe to say that the 90/10 rule was in full effect. I am not finished with the game, but it’s quite obvious at this point that the last 10% of the game, finishing it, polishing it, bug fixing it, is going to take up 90% of the game’s production time.  😵 

So if you’re an Android User and want to play an endless runner where actually get points for narrowly dodging things, give Star Dasher Open Beta a go and let me know what you think. Help me test it before It is released next month.

Thank you very much! ❤️ 

Play Star Dasher on Google Play
Play Star Dasher on Google Play https://play.google.com/apps/testing/com.VeryViking.StarDasher

/Tastygraph over and out    👨‍💻 

Hi all, its that time of the decade! Tastygraph makes a post!

I released a totally FREE game art pack. You can use it for whatever you want, be it a free project, or a commercial project, anything! Its yours to use 🙂

When you’re done using it, and your game is a massive hit (or not) then let me know! I would love to see what you come up with.

https://tastygraph.itch.io/spacerunnerart

The pack contains 1 character, 2 power items, 3 obstacles to dodge and a background that tiles both vertically and horizontally.

Space Guy Tries To Dodge Meteors, Satellites, and Electronics while picking up Fancy Glowy Vials.

So check it out, make a game, and let your friends and frienemies know all about it 😀

yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it 🙂

the new retro style graphics for Twitch Defense

Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.

All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups 🙂

yep! Twitch Defense has an upgrade button at last 🙂

currently you can access the upgrade system after you’ve played through the game (aka died… as there is currently no win criteria.. but i am considering making it so that you can select between Infinite Mode and 60 Second mode. But ill see about that 🙂

remember, its still an early work in progress, but im working on it on a daily basis… when rl doesnt butt in 😛

to those curious, it was made with StencylWorks, a pretty easy to use, yet advanced flash game creation program 🙂

please post comments and let me know what you think about Twitch Defense in its current form… and also, I am very much interested in hearing what ideas on game design you might have 🙂

added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…

for example: removing some of the negatives from shooting bonus objects…

increasing the combo value when bumping into bonus objects

faster bullets

more bullets (currently 1 is the max)

more health in the form of a shield that can take 1 or more hits, depending on upgrade level.

check it out at http://www.stencyl.com/game/play/6462 and remember, its still a work in progress demo 🙂