First, a minor change to the blog… If you look at the right side, you’ll see a list of Links… The latest version of the game/demo/whatever im working on, will be listed there to make it ALOT EASIER for you to quickly find the latest version of the game 🙂

Hope this change pleases you all 😛

Now, onto the real deal! Tweaks and changes and new additions to the game! 🙂

Yup, finally managed to make the purple bonus items on the level play a sound when you hit them.

I had a problem where I couldnt get them to play a sound, and it turns out that it happened because I wanted the Bonus Items to vanish as soon as you touched them… Meaning, that before the sound could play, the bonus item would already be gone. So I added a little delay when you touch the bonus item, and now you can hear the old school Coin Pickup DING! Sound when you grab it 😉

The attributes for Lerpz and Loopy (yeah, ill change their names eventually 😛 ) were changed so that Lerpz jumps even lower now, so in order for you to get Lerpz to the top of the map, you will now need to use Loopy (either have him act as a Platform for Lerpz to jump off of, or use Loopy to drop a few boxes from the top platform, down to Lerpz’s level so he can stand on them and move up)

Yes, I realise that there STILL is no goal or any reason to play this, but bear with me 🙂 Its a test for me, and im learning new things every day 🙂 I’ve only used this system for about 2 days 🙂

I also managed to add a start-screen (a very very crude one! but a start screen none the less) which will load the main level when you click the Start button in the middle 🙂

The program that I used for making the Bonus Item Pickup sound can be found at this website:

Its great for making old school sound effects similar to what we had on the old NES and Gameboy and Commodore 64 (its possibly identical? I dont really qualify as a guru on the subject of chiptunes and 8bit sound.. so i just said Similar to avoid getting lynched by angry console nerds 😉 )


And to finish off… here is a little screenshot I took after moving both Lerpz and Loopy to the top of the map and stacking Loopy on top of Lerpz… who was on top of a stack of boxes 😛

Loopy on top of Lerpz... at the top of the map

(I added the text and arrow in photoshop… Sorry to disappoint anyone who might think they would be greeted by fancy text and a big arrow after they made it to the top of the map 😛 )

Hello folks

Yep, I just realised after several repeated incidents of me having to explain that the link leading to my game project requires the download of a plugin… That I am in fact a slacker that completely forgot to actually mention this in the first place 😉


So here goes… 🙂

When you pop onto the page where my game is at. You will be asked to download the Unity Web Player , please accept this download (yes it is safe) as it is the only way for me to actually show you the game that I am working on 🙂

its only 4mb so it shouldnt take more than 1-5 minutes, depending on your internet connection.

Sounds very department-store…ish 😉

Basically what it means is that i’ve added little purple rotating thingies (yeah, i figured out how to make something rotate 😛 ) and made the player able to touch these purple thingies to make them disappear… So of course the aim of this will be to make it so that you can touch these to increase your score, and somewhere along the line I intend to make them pop with a little sound and a sparkly effect when they disappear…

the /Unity is now the newest version, NOT /unity2 🙂


Oh, and in case anyone was wondering. I did not make the graphics for this, they are all from the Unity3d Tutorials… as it is now, I mainly need to focus on learning how to code in Unity3d, and later on I can pay attention to Graphics and Sound Design. 🙂

I’ve added the update to a new page to give an idea of the progress… i will try to keep the last version up and always have 2 versions on the website at any time… the latest, and the previous 🙂

Feel free to drop a comment if you have any feedback or suggestions… even if its not going to become a game, but mainly just for learning the Unity3d System, it could be something useful to be used later on in a different game 🙂

Thanks to my friend Achton I was able to get a little bit of web host space… thingy… and could then upload a Unity Web Player test 🙂

Go there to check it out. You’ll need the Unity Web Player in order to view the contents of the window… which at the moment is pretty empty (just a message telling you that you are now able to… read the message that you’re reading 😉 )


But in the near future i will of course upload my current work in progress game and hopefully be able to show it off to you 🙂