When it comes to game development, there are a lot of different tools and software that you can use – some of which are free. In this blog post, I’m going to take a look at the top five free software for game development, so that you can get started on your next project.

1. Unity 3D

Unity 3D is a powerful game engine that can be used for a variety of different game genres. It’s also free to download and use, making it a great option for beginner and experienced developers alike.

2. Unreal Engine 4

Unreal Engine 4 is another popular game engine that offers high-end graphics and features. It’s also free to download and use, although you’ll need to pay a 5% royalty on any games that you release.

3. Godot

Godot is a free and open source game engine that’s designed for 2D and 3D game development. It’s easy to use and learn, making it a great option for those just getting started with game development.

4. GameMaker

GameMaker is a popular game development tool that allows you to create 2D games with ease. It has a drag-and-drop interface that makes it easy to use, even for those with no programming experience.

5. Construct 2

Construct 2 is another great option for those looking to create 2D games. It’s easy to use and comes with a lot of great features, making it a great choice for beginner and experienced developers alike.

Almost…  🤩 

That is to say, you can try it now, if you have an Android Device and access to the Google Play Store.

https://play.google.com/apps/testing/com.VeryViking.StarDasher


Star Dasher is now in Open Beta, meaning you can join the beta test and play my new mobile game before it officially releases.  😎 

It is a 3d Endless Runner where you control a spaceship with your finger, moving it across the screen to avoid incoming obstacles while picking up coins. Spend your hard earned credits to unlock new spaceships that allow you score more points and get further into the game.

Star Dasher originally started as a learning experience for me, where I wanted to learn how to make an android mobile game and also learn how to publish an android game to the Google Play store.

I’ve spent roughly 2 months on it, and it is safe to say that the 90/10 rule was in full effect. I am not finished with the game, but it’s quite obvious at this point that the last 10% of the game, finishing it, polishing it, bug fixing it, is going to take up 90% of the game’s production time.  😵 

So if you’re an Android User and want to play an endless runner where actually get points for narrowly dodging things, give Star Dasher Open Beta a go and let me know what you think. Help me test it before It is released next month.

Thank you very much! ❤️ 

Play Star Dasher on Google Play
Play Star Dasher on Google Play https://play.google.com/apps/testing/com.VeryViking.StarDasher

/Tastygraph over and out    👨‍💻 

How do you make a 2D Endless Runner Game in Unity?

I see this question every day.

Have a look at this search on youtube, that place is packed with a gazillion tutorials on every subject and more!


“How do I know if the tutorials are good?” you might ask?

Well, you cant really know for sure. After a while you’ll learn which Youtubers are great, like BlackThornProd, and which are AMAZING like Brackeys.

BUT… Sometimes you just want to have it all in one place, and that’s where SkillShare saves the day.

You can learn all kinds of things there, like Marketing, Programming, Drawing, Design, Game Development, even things like Instagram or getting into specifics on programs like Adobe Photoshop or Illustrator.

Why am I showing you this?

‘Cause my Free Spacerunner graphics pack was recently used in a SkillShare course by SandS Arts and I wanted to share it with you all 😀
So check out the course at SkillShare and get 2 free months of premium where you can learn anything you want!

Rise my minion! *Tastygraph casts a resurrection spell on this blog*


Hi everyone…

it has been ages…

years in fact…

and for that I apologize (Lets face it, its not like you were holding your breath, waiting for a new update… if so… then… yikes, I hope this resurrection spell affects you too then, my poor zombie friend 😉 )

So what does a Tastygraph do in about 4 years?

We’ll I’ve worked hard at becomming better at programming.

I’ve practiced my 2d drawing skills and managed to save up money for a Wacom Cintiq13HD drawing tablet, bought a spanking new supercomputer and a whole bunch of other things(tm)…

Been promoted at work to now be a part time school teacher as well, so I am in charge of planning and teaching the computer science classes for the 5th graders (the only grade that is taught computer science at this school)


I’ve managed to release a few games on my Kongregate Page and I have also started livestreaming my game development sessions which you’ll be able to watch on my Twitch Channel (its like a television program where you watch whats happening on my screen while im explaining what I am doing 🙂 )


And lastly I have also been posting updates to the Tastygraph Game Development group over on facebook 🙂


oh… and as a little visual proof of concept, so you can see that I havent been completely slacking off! Here’s a video of what my super mario / meatboy and zelda2 inspired 2d platformer currently looks like 🙂 (This is after 2 months of work)

hi all, long time no post… same old, same old 😛

 

http://www.kongregate.com/games/Mushizo/invader-avoider

is my latest game, which… really isnt much of a game, but more of a test in using one of the best/fastest/free’est game development tools out there… www.stencyl.com 🙂

I was at the annual obligatory (aka, you must attend, or you’ll be fired!) Summer Camp with my work… 5 days of no interwebz, getting paid 10 hours for a 24 hour workday… surrounded by screaming hyperactive kids that have been injected with ridiculously high amounts of sugar in every fucking meal! (thanks boss, you really know how to feed kids properly… but thats an entirely different story 😛 )

 

Anyways… im stuck at this thing… brought my laptop… and decided to make a little game to kill time during the extremely late hours of the night (seemingly my only moment of solitude/freedom on the entire trip… is when everyone is asleep and im not 🙂 )

 

it took about 1½-2 hours or so… and then a few more hours here and there to tweak the gameplay (if you can call it that… )

Its basically a super simple avoidance game where you control the character with the arrow keys, avoid the randomly flying red alien heads while trying to manouver over and pick up the hastily scribbled powerup icon to boost your score 🙂

 

In other news… I am now kind of torn between the ease and flash… (and the potential for iPhone game development on a PC platform for a price) of  www.stencyl.com  …

and the super power, 3d and 2d capabilities, multiplatform (for a price) and huge amounts of SERIOUS users of www.unity3d.com

 

Both programs are great for someone like me, but in the end, i think that  www.stencyl.com  is a better program for me, in my current “level” of game-designer… I’m better at focusing my attention to finishing a super easy , super quick game… and for that, StencylWorks is awesome 🙂

Dont get me wrong, www.unity3d.com is terrific for that as well, but its somewhat faster to develop with Stencyl, compared to Unity3d… for me.

 

anyways… loads of blah blah this time… check out the game to get a feel for what is possible with Stencyl in a very limited amount of time 🙂

Hi all,

 

Figured it was time to show a little somewhat buggy sneak peek of an arena shooter set in space that I am currently working. (read: Currently pulling my hair out because SOMETHING just wont do what I want it to 😛

http://www.tastygraph.com/sb

 

This test is NOT a proper indication of how the game will play when its finished. All the graphics will be replaced, and Joshua from http://www.openheartsound.com is working on the Music and Sound Effects for the game (I’ve added a few of his sounds to the game already (the laser shot, the upgrade sound and the pick up Ore sound… and damn, is he good!! )

 

also, in the final version of the game, you wont be fighting all enemy types from the get go… it will slowly ramp up the difficulty as you upgrade your ship and kill more enemies.

 

as always, the game requires the Unity3d Plugin to play in your browser, luckily its a super fast download and no hassle install 🙂

 

Just wanted to share a little something, to show that I’m not completely inactive 😉

Hi all,

 

Long time, no blog! 😛

Great news though… Learned a crapton of coding stuff, became a Moderator on http://www.Kongregate.com (one of the largest flash gaming communities) aaaaaand… Kongregate finally accepts Unity3d games to its portal 🙂

So I am happy to announce that Bump n Drop can be played on Kongregate now, and even happier to announce that Bump n Drop is currently ranked in the top 10 of the Unity games on the site… yay me 🙂

 

Visit Bump n Drop on Kongregate!

It has been quite a journey, these past 3 months…

Bump n Drop has grown from being a very very small and non-functional tech demo into a fully fledged game that now has a tutorial! 😉

I am of course still working hard on the game, but I’ve finally reached a point where the game is presentable to the casual gamer and there are now players out there who are competing against each others scores on a daily basis! 🙂

If you havent played the game in a few weeks, then wait no further and get your behind on over to http://tastygraph.com and start playing! 😉