new game on the block

hi all, long time no post… same old, same old πŸ˜›

 

http://www.kongregate.com/games/Mushizo/invader-avoider

is my latest game, which… really isnt much of a game, but more of a test in using one of the best/fastest/free’est game development tools out there… www.stencyl.com πŸ™‚

I was at the annual obligatory (aka, you must attend, or you’ll be fired!) Summer Camp with my work… 5 days of no interwebz, getting paid 10 hours for a 24 hour workday… surrounded by screaming hyperactive kids that have been injected with ridiculously high amounts of sugar in every fucking meal! (thanks boss, you really know how to feed kids properly… but thats an entirely different story πŸ˜› )

 

Anyways… im stuck at this thing… brought my laptop… and decided to make a little game to kill time during the extremely late hours of the night (seemingly my only moment of solitude/freedom on the entire trip… is when everyone is asleep and im not πŸ™‚ )

 

it took about 1Β½-2 hours or so… and then a few more hours here and there to tweak the gameplay (if you can call it that… )

Its basically a super simple avoidance game where you control the character with the arrow keys, avoid the randomly flying red alien heads while trying to manouver over and pick up the hastily scribbled powerup icon to boost your score πŸ™‚

 

In other news… I am now kind of torn between the ease and flash… (and the potential for iPhone game development on a PC platform for a price) of Β www.stencyl.comΒ  …

and the super power, 3d and 2d capabilities, multiplatform (for a price) and huge amounts of SERIOUS users of www.unity3d.com

 

Both programs are great for someone like me, but in the end, i think that Β www.stencyl.comΒ  is a better program for me, in my current “level” of game-designer… I’m better at focusing my attention to finishing a super easy , super quick game… and for that, StencylWorks is awesome πŸ™‚

Dont get me wrong, www.unity3d.com is terrific for that as well, but its somewhat faster to develop with Stencyl, compared to Unity3d… for me.

 

anyways… loads of blah blah this time… check out the game to get a feel for what is possible with Stencyl in a very limited amount of time πŸ™‚

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