It is a well known fact that I am a huge geek! πŸ™‚

 

I love everything related to super heroes and fantasy, and it is a major influence to me whenever I sit down and do creative work.

 

Lately I’ve been inspired by the concept of dual sided characters… Like the Man in the doorway who was really a demon… and I have continued along that path with my recent practice sessions in Adobe Illustrator.

 

The following works are born from my passion and joy of reading comic books and watching films… Marvel and Star Wars will always have a special place in my heart. πŸ™‚


 

Feel free to share these, or let me know in the comments if you recognize the characters πŸ˜‰

 

Following the path, made by the monster.

In-the-shadow-of-the-beast


 

The Power of the Dark Side.

starwars_vader_ronen


 

Fear is the path to the Dark Side.

Fear leads to Anger.

Anger leads to Hate.

Hate leads to Suffering.

sw_vader_print

A lot more focus on using the Pen Tool and making curvy lines (and a little bit of laziness when I copy/reflected the wing and reused it at the opposite side )

Took roughly 1Β½ hour, looking at many different reference images and tattoos.

phoenixtest

You can get the shirts that I made with this image, right hereΒ at my spreadshirt shop

Hey All!

Yesterday’s practice session became today’s passive income! πŸ™‚

I turned it into a shirt design for my spreadshirt shop and ordered one for myself hehehe πŸ™‚

_design

If you’re curious to get one yourself, feel free to check it out hereΒ , it is a great way to dress in unique clothes while also supporting me so I can keep on doing what I do!

Feel free to post a comment and let me know what you think, or if you have any suggestions for shirts that you’d like to see πŸ™‚

yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it πŸ™‚

the new retro style graphics for Twitch Defense

Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.

All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups πŸ™‚

yep! Twitch Defense has an upgrade button at last πŸ™‚

currently you can access the upgrade system after you’ve played through the game (aka died… as there is currently no win criteria.. but i am considering making it so that you can select between Infinite Mode and 60 Second mode. But ill see about that πŸ™‚

remember, its still an early work in progress, but im working on it on a daily basis… when rl doesnt butt in πŸ˜›

to those curious, it was made with StencylWorks, a pretty easy to use, yet advanced flash game creation program πŸ™‚

please post comments and let me know what you think about Twitch Defense in its current form… and also, I am very much interested in hearing what ideas on game design you might have πŸ™‚

It has been quite a journey, these past 3 months…

Bump n Drop has grown from being a very very small and non-functional tech demo into a fully fledged game that now has a tutorial! πŸ˜‰

I am of course still working hard on the game, but I’ve finally reached a point where the game is presentable to the casual gamer and there are now players out there who are competing against each others scores on a daily basis! πŸ™‚

If you havent played the game in a few weeks, then wait no further and get your behind on over to http://tastygraph.com and start playing! πŸ˜‰

Quick update before hitting the showers and heading for work… πŸ˜‰

Been working most of last night and all of this morning in order to change the old existing graphics from real 3d models, to flat planes with images projected onto them…

In non-geek speak this basically means that the game will look the same on most, if not all computers. Rather than, as it were before, where some computers display fugly solid balls and other computers display fancy looking 3d shaded see through magikky looking sparkleballs of doom! πŸ˜‰

Drawing the stuff didnt take that long… replacing… well… lets just say that the people who invented ‘Planning Ahead’ were on to something πŸ˜‰

I should have planned ahead… but hey, its always easy to be clever in hindsight… or ‘backclever’ as we say in denglish where i come from (yeah, its an insider joke and will most likely only be caught by my danish readers… all ehm… 0 of you? πŸ˜› )

Anyways πŸ™‚ Here is a picture for those of you who are unable to actually pop into the game to see what I am talking about πŸ™‚ Remember, this is just the beginning! More fancy schmancy changes to come! πŸ˜‰

Bump n Drops new facelift

Hello All,

Been doing a bit of painting and some coding the past few weeks… but as they say, pictures speak louder than words… or something… so here goes πŸ˜‰

Chapter 7

Latest Faeborn Music

The Mourning Knight
mourning-knight

Weapon Concept Silhouettes
weapon-concept-silhouettes

UltraVoidOlet
ultravoidolet

Place in the Sun
place-in-the-sun

So yeah… there ya have it… about a week’s worth of creativity summed up in a blogpost πŸ˜‰ More or less πŸ™‚

Hello all,

Recently I’ve been having a bit of a dilemma… You see, creating games requires alot of different talents, ranging from Sound Design and Visual Arts… to Programming… and just plain old fashioned creativity…
So with all these options or paths in game design, I’ve had a bit of a hard time focusing on 1 thing… Do I practice drawing every day to get better ? Or should I focus 100% on programming… and what about music ? and 3d modelling!
Decisions Decisions… Makes me wish the day had more hours… preferably 50+ hours pr day, that would be ideal for me πŸ˜‰

So for the past few days I have focused on the programming, and tried to get at least 1Β½-2 hours worth of drawing in as well. I reinstalled my tablet on my new pc, and started looking for all the digital brushes that I had gathered in the past for my old pc.

And by the end of the night, I had managed to paint a concept art (its not really that useful, since I dont see it being used in a game or anything… but it was still a satisfying experience to finish a piece… even if it is relatively basic painting of a mountain scene… with a bunch of magic thrown in for effect πŸ˜‰ )

Mount-Raven-concept-01

I also did alot of work in Unity. I’ve now read and understood up until the 6th chapter in the Will Goldstone book called: Unity Game Development Essentials. πŸ™‚ I highly recommend this book for anyone new to Unity.

Chapter 1 to 4

Chapter 5

Chapter 6

I am off work for a week now, and I will be focusing strongly on drawing practice as well learning more programming in the next 7 days, so stay tuned for updates πŸ™‚