How do you make a 2D Endless Runner Game in Unity?
I see this question every day.
Have a look at this search on youtube, that place is packed with a gazillion tutorials on every subject and more!
“How do I know if the tutorials are good?” you might ask?
Well, you cant really know for sure. After a while you’ll learn which Youtubers are great, like BlackThornProd, and which are AMAZING like Brackeys.
BUT… Sometimes you just want to have it all in one place, and that’s where SkillShare saves the day.
You can learn all kinds of things there, like Marketing, Programming, Drawing, Design, Game Development, even things like Instagram or getting into specifics on programs like Adobe Photoshop or Illustrator.
I love everything related to super heroes and fantasy, and it is a major influence to me whenever I sit down and do creative work.
Lately I’ve been inspired by the concept of dual sided characters… Like the Man in the doorway who was really a demon… and I have continued along that path with my recent practice sessions in Adobe Illustrator.
The following works are born from my passion and joy of reading comic books and watching films… Marvel and Star Wars will always have a special place in my heart. 🙂
Feel free to share these, or let me know in the comments if you recognize the characters 😉
yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it 🙂
Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.
All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups 🙂
added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…
for example: removing some of the negatives from shooting bonus objects…
increasing the combo value when bumping into bonus objects
more bullets (currently 1 is the max)
more health in the form of a shield that can take 1 or more hits, depending on upgrade level.
I’ve started work on a mini/prototype game and reached a point now with Stencyl where I am actually able to put together a semi-decent gameplay prototype in less than a day 🙂
Its pretty neat being able to whip up a couple of placeholder graphics in photoshop and filterforge, and then put it all together in Stencyl to test out the basics of the gameplay and mechanics for a game idea. I highly recommend trying out Stencyl for prototyping if you’re looking for something to help speed up the process for when you’re making proof of concept for a client or what not 🙂
Quick update before hitting the showers and heading for work… 😉
Been working most of last night and all of this morning in order to change the old existing graphics from real 3d models, to flat planes with images projected onto them…
In non-geek speak this basically means that the game will look the same on most, if not all computers. Rather than, as it were before, where some computers display fugly solid balls and other computers display fancy looking 3d shaded see through magikky looking sparkleballs of doom! 😉
Drawing the stuff didnt take that long… replacing… well… lets just say that the people who invented ‘Planning Ahead’ were on to something 😉
I should have planned ahead… but hey, its always easy to be clever in hindsight… or ‘backclever’ as we say in denglish where i come from (yeah, its an insider joke and will most likely only be caught by my danish readers… all ehm… 0 of you? 😛 )
Anyways 🙂 Here is a picture for those of you who are unable to actually pop into the game to see what I am talking about 🙂 Remember, this is just the beginning! More fancy schmancy changes to come! 😉
I’ve added a brand spanking new combo system that rewards you for bumping into things rapidly in a short amount of time 🙂
and completely overhauled the graphics on some of the orbs, making them use shader 2.0 (geforceFX 7 cards and newer… so roughly, anything that is newer than 5 years old) and i think they look very smexy now 😉
and brand new sound effects have been added too… I bought a sound pack over at http://www.thegamecreators.com/ let me know what you think of the new updated sound effects, good or bad ? 🙂
Screenshot of the new graphics follows shortly! But i am impatient, so for now… just go play it and see for yourself!! 🙂