a new day brings new challenges

Hello all

Yep, new day has started… yesterday ended with a bit of a frustration seeing as I had lost the majority of my work for the day (read: evening… 😉 )

So before reading the rest of the post, here is a favorite song of mine from a very talented artist by the name of Tomac, and his song title is … yep, you’ve guess it… Or maybe you didnt… Another Day

http://www.thesixtyone.com/tomac/song/another+day/57253/
I tried embedding it, but i couldnt get it to work, so you’ll have to click it and open as a new page/tab and listen there 😉

Today I watched a few tutorials, specifically on the subject of Instantiating prefabs, which basically means that I now know how to make a BonusCoin object or a SkullTrap that I can copy paste onto my map in several locations… edit its properties on the original Prefab, and then every other copy of it that i have on my map… will automatically be updated…

So no more having to manually add in any last-minute changes to the 30 odd bonusCoins I had plastered all over my map… one at a time 😉

Nope , Now I can change and fix it in a split second and have all of them sorted in no time 🙂

So I added in a red box with a bit of flame… touch it and you die… meaning you end up back at the start of the map… It’s a bit of a challenge added at least… first enemy of the game.. the Flaming Skull Box!!! duuuuhdooooh!!! <- that was supposed to be a scary whilst also introductory sound 😛 … Fail … So I made a sound effect in SFXR instead, just a temporary fiery-death-8bit sound 😉

As you can see, something went wrong with the platform colours yesterday… They seem to have lost their textures, and since I originally added all the platforms in a NON-PREFAB way, having to change them all, is not something im willing to do just yet, since I would rather work on new additions to the game.

So this morning before work meant the addition of the ebil skull trap! Enjoy! and keep the suggestions coming please 🙂

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