adding in the menu system

Ello All,

Chapter 8 in Will Goldstone’s book: Unity Game Development Essentials is about making a GUI, graphical User Interface… meaning the buttons and menus and thingiemajiggies to press onscreen in the game or in a program 🙂

So far i’ve only worked through the first half of Chapter 8, and this is the graphical way of doing it. The next half of the chapter will show how to do menus that are similar to the menus i have in the 2d platformer game… They are more managable and can be faster and easier to make once you get a hang of the system 🙂

But anyways, here is the texturebased button menu system in action.

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