Hey all,
Yep, its more of that stuff 😛
I cannot praise iTween enough for its ease of use 🙂 In this update (version 0.31) I used it alot, I think some might say I used it TOO MUCH… but hey, its a fun toy, and yeah, i did overuse it a bit 😉
version 0.31 changes and bug-fixes:
- Added a whole new level, just for the heck of it, I squeezed it in between level 3 and 4… 😉
- Redid the code for the death/vanish sequence for the orbs. They now fade away and make a popping sound immediately upon collision with the ball. It gives a faster gameplay, I feel. (thanks iTween)
- The breakable orbs fade into view when the level starts, and will bounce outwards whenever they are hit by the ball. (thanks again iTween)
- Yellow Super Bouncers now give points (100 points for stationary, 200 points for moving ones). Also, when you hit a bouncer, it reacts by bouncing outwards and flashing in a white colour. (yeah, you guessed it… thanks iTween :p Seriously, this thing makes it so easy to do dynamic snazzy looking effects… )
- Added Sounds to the Super Bouncers and tweaked it a little bit as well. (these are temporary sounds and will of course be changed for the final release 😉 )
- Fixed a nasty bug that occured if you had only 1 life left when you hit the last Prismatic Orb (This would result in a game over, since your lives hit zero when the ball died… iTween didnt fix it though… I DID… but its gone now 😉 )
- Added persistant Score. You now carry your points over from level to level. It resets whenever you start a new game.
- High Score list… or… also known as: Highest Score list… since it only records 1 score.. yeah you guessed it… the highest score 😉 It will be expanded into a proper highscore list eventually though… 🙂
- Added a couple more names to the Credits list… If you want your name to be there, then play the game, find some bugs and stuff , and then message me and ill put your name on the list as a little Thank You for your much needed help 🙂
