Ello All!

I started using iTween, a highly useful, while free, plugin/code addition to Unity. It basically allows someone like me, that doesnt have a great deal of experience with the more advanced type of programming… to add in some very nifty animations and movement or transformation effects to my games easily without building up a desire to murder anyone around me 😉

For my latest build I played around with iTween and used it to make the game logo bounce in place when you start the game and it also allowed me to quickly create a code that makes the score ingame shake whenever it becomes updated.

So yeah, I highly recommend this addition to Unity, as it can really shave off alot of time when delving a bit deeper in ones projects, and starting to add in polish and effects to the game.

You can get it here http://www.pixelplacement.com/iTween/ for Javascript/Unity 🙂

In other news… iSlack!

Yep, been spending alot of time lately with real life, I even had a chance to get out in the sun!!! *gasp* but but… nerds dont do sun!

This nerd does 😉

Stay tuned for more… the near future brings:

  • Save/Continue functions to the game.
  • Hall of Fame (Thats what we called highscores back in ye olde days ;D ).
  • Achievements! (Yeah, my plan is to add a couple of test-achievements to the game once I have the save/continue and the highscore system in place)

Hello All,

Fairly large update to the mechanics of Bump n Drop, not a whole lot of visual changes or anything else that would make you go: ooooh! 😉

Also, I’ve updated the link panel on the blog so that each game/demo has its own button, making it easier to access.

As for Bump n Drop… here is the list of changes in this version. 🙂

  • Added a bounce-barrier to the top of the level to prevent the ball from flying out of the top of the level and causing the player to die.
  • Tweaked the mechanics of the ball, making it move faster and bounce harder, making the gameplay a bit faster.
  • Added Prismatics (currently shown as White Orbs). Currently there are 3 prismatic orbs on the map, and when you hit all 3 of them, the level completion has been fulfilled.
  • Text Popup mechanic added, its currently only when you complete the level. But it will of course be updated/changed for later mechanics, such as announcing Combos, Game Over, Extra Lives, Special Trick Shots, and more thingies 😉
  • Changed the colour of the barriers and walls.
  • Added a Super Bouncer (the yellow thing), it gives the ball a larger push than the normal orbs, and doesnt disappear when hit.
  • Changed number of lives/balls to 10, it will of course be changed later, just as the actual level design.

Ello All,

Not really time to play, as the Bump n Drop project doesnt really have much of a playable element to it yet, unless you’re into bouncing a pill-like object around in a little enclosed area whilst listening to a monotone bump sound (which I made with my mouth and then butchered in Audacity, an audio editting program :p )

Try Super Early Bouncy Endless Test Version of Bump n Drop!

Remember that you will be needing the Unity Web Player download (dont worry, its quite small and completely harmless) to test the Bump n Drop game. When you click the link, it will ask you to install it, if you havent already (Chances are, if you’ve played the 2d platformer… then you have the Unity Web Player already, and that means I love you a lot already! Welcome to the wonderful world of being able to play everything that was made with Unity, right there in your browser! hehehe 😉 )

Changes in this version:

  • Added keyboard controls (left and right keys) which allow you to steer your player object left and right while falling to your doom… or… well in this case, just falling… and then bouncing some… and falling some more… 😛
  • Increased the size of the player object by 250%
  • Tweaked the Colours… cause I was bored and will most likely tweak them every single update from now on and until the game is finished, by which time the game will look like it was mugged by a rainbow and left to bleed 😛
  • Added code to make the player object revert to its original spawn-point if it hits the bottom of the level, so that the game never ends… Hooray for Eternal Bouncation! , which is of course much prefered over Eternal Damnation 😛

Hello All,

Whats ‘Bump n Drop’ you might ask?

Its a silly name! … actually its a bit more than a silly name. Its the name I’ve decided to call my next game project, which is going to be a fairly simple minigame with the aim of dropping your player down a tube. As you’re falling through this tube, your goal will be to try and pick up as many Bonus Items on the way down, while trying to bounce on as many ScoreMultiplier-bouncy-thingiemajiggies and avoiding as many Combo-Killer-Obstacles as possible 😛 You’ll be able to affect your player by pushing him left or right, with little nudges of the keyboard-right and keyboard-left 🙂

When you hit the bottom, the game ends, and you can try again, hopefully beating your score 🙂

What you’re about to see is a very very very very early video showing roughly the concept of the game (albeit, without any score, any bonus objects… or… well… any gameplay…)

Let me know what you think, and as always, feel free to comment with any suggestions or criticism, but keep in mind, this video and the game took roughly 1½ hours to make… so its a long way from finished 🙂

Hello All 🙂

Finally managed to chew my way through the entire Unity Game Development Essentials book! What this means, hopefully, is that I now have a more firm grasp of the techniques needed to create a game from scratch…
To be honest, I knew most of these things before I read the book, however, it did feature a fair amount of techniques and methods that I DIDNT know about before… So it was quite a valuable learning experience, and I am glad I got the book in the first place 🙂

I’ve also been doing a bit of drawing, and the result is this work in progress picture of the heroine, First Aid. It is a character that I created while playing the massive multiplayer online game called Champions Online (that game has one of the most versatile character creation systems in any game I’ve played so far… You can design so many different appearances… its great for coming up with quick rough ideas for characters that you can build from! )

First-Aid-Heroine-03

You can also visit my flickr gallery by clicking the image of First Aid and see my other drawings, including some earlier versions of the First Aid picture 🙂

anyways… Done with the book, and getting ready to make a mini-game… so stay tuned! 🙂