yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it 🙂

the new retro style graphics for Twitch Defense

Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.

All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups 🙂

yep! Twitch Defense has an upgrade button at last 🙂

currently you can access the upgrade system after you’ve played through the game (aka died… as there is currently no win criteria.. but i am considering making it so that you can select between Infinite Mode and 60 Second mode. But ill see about that 🙂

remember, its still an early work in progress, but im working on it on a daily basis… when rl doesnt butt in 😛

to those curious, it was made with StencylWorks, a pretty easy to use, yet advanced flash game creation program 🙂

please post comments and let me know what you think about Twitch Defense in its current form… and also, I am very much interested in hearing what ideas on game design you might have 🙂

added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…

for example: removing some of the negatives from shooting bonus objects…

increasing the combo value when bumping into bonus objects

faster bullets

more bullets (currently 1 is the max)

more health in the form of a shield that can take 1 or more hits, depending on upgrade level.

check it out at http://www.stencyl.com/game/play/6462 and remember, its still a work in progress demo 🙂

It has been quite a journey, these past 3 months…

Bump n Drop has grown from being a very very small and non-functional tech demo into a fully fledged game that now has a tutorial! 😉

I am of course still working hard on the game, but I’ve finally reached a point where the game is presentable to the casual gamer and there are now players out there who are competing against each others scores on a daily basis! 🙂

If you havent played the game in a few weeks, then wait no further and get your behind on over to http://tastygraph.com and start playing! 😉

As the subject might lead you to think… Its good times for Bump n Drop! 😉 Yep, today the 10th level was added… wewt wewt! 😉

More levels will be added in the near future… so as always, stay tuned and please dont hesitate to post a comment and let me know what you think 🙂

Oh! And please pop onto my new domain at Tastygraph.com and Share my game with your friends on Facebook and press the LIKE button as well, it would mean A LOT to me! Thanks in advance! ;D

Also, if any of you have any experience with linking up UNITY3D games into Kongregate and using the Javascript API for achievements and badges and such, please let me know 🙂 (Could also use a hand with implementing DimeRocker API for Facebook/Social stuff.. hehehe, or maybe I am getting ahead of myself 😉 )

Yep! It took a while to get implemented, but finally, with a bit of help from a tutorial on serverside highscores and alot of help from a couple of friends as well as the admin who is in charge of hosting my game… Yay, its finally up and working 🙂

Also did a bunch of updates on maps and finetuned a few mechanics on the game.

So knock yourselves out, play the game and set a few records and put your name on the highscore list for all to see! ;D

Enjoy!

Hi All,

Today my game, Bump n Drop, was accepted by http://www.wooglie.com and now shows in the ‘In Development’ category on their website.

Hopefully this will allow me to reach a wider audience and get some much needed feedback as well 🙂

go here to play the game at Wooglie and support me by voting a + in the top right corner 🙂

http://www.wooglie.com/playgame.php?gameID=243

also, check out the latest version 😉

I’ve added a brand spanking new combo system that rewards you for bumping into things rapidly in a short amount of time 🙂

and completely overhauled the graphics on some of the orbs, making them use shader 2.0 (geforceFX 7 cards and newer… so roughly, anything that is newer than 5 years old) and i think they look very smexy now 😉

and brand new sound effects have been added too… I bought a sound pack over at http://www.thegamecreators.com/ let me know what you think of the new updated sound effects, good or bad ? 🙂

Screenshot of the new graphics follows shortly! But i am impatient, so for now… just go play it and see for yourself!! 🙂

Hey all,

Yep, its more of that stuff 😛

I cannot praise iTween enough for its ease of use 🙂 In this update (version 0.31) I used it alot, I think some might say I used it TOO MUCH… but hey, its a fun toy, and yeah, i did overuse it a bit 😉

version 0.31 changes and bug-fixes:

  • Added a whole new level, just for the heck of it, I squeezed it in between level 3 and 4… 😉
  • Redid the code for the death/vanish sequence for the orbs. They now fade away and make a popping sound immediately upon collision with the ball. It gives a faster gameplay, I feel. (thanks iTween)
  • The breakable orbs fade into view when the level starts, and will bounce outwards whenever they are hit by the ball. (thanks again iTween)
  • Yellow Super Bouncers now give points (100 points for stationary, 200 points for moving ones). Also, when you hit a bouncer, it reacts by bouncing outwards and flashing in a white colour. (yeah, you guessed it… thanks iTween :p Seriously, this thing makes it so easy to do dynamic snazzy looking effects… )
  • Added Sounds to the Super Bouncers and tweaked it a little bit as well. (these are temporary sounds and will of course be changed for the final release 😉 )
  • Fixed a nasty bug that occured if you had only 1 life left when you hit the last Prismatic Orb (This would result in a game over, since your lives hit zero when the ball died… iTween didnt fix it though… I DID… but its gone now 😉 )
  • Added persistant Score. You now carry your points over from level to level. It resets whenever you start a new game.
  • High Score list… or… also known as: Highest Score list… since it only records 1 score.. yeah you guessed it… the highest score 😉 It will be expanded into a proper highscore list eventually though… 🙂
  • Added a couple more names to the Credits list… If you want your name to be there, then play the game, find some bugs and stuff , and then message me and ill put your name on the list as a little Thank You for your much needed help 🙂

Until next time! Have fun all!