at least thats what i think π
been spending the past week’s vacation by learning the basics of Blender3d and figuring out fancy stuff like UV mapping and baking normal maps and all kinds of stuff that I never thought I would learn π
at least thats what i think π
been spending the past week’s vacation by learning the basics of Blender3d and figuring out fancy stuff like UV mapping and baking normal maps and all kinds of stuff that I never thought I would learn π
Yeah, not exactly game related… but damn! this track definetely blew my mind! Im lovin’ it, and its not even released yet! darnit! ;D
Very much looking forward to Brown & Gammon’s release of “Blow my mind” , it should be out sometime in October if we’re lucky π
Enjoy! (just ignore the radio ads in the middle of the song… this shit is so good it will blow your mind EVEN with the ads π )
oh… and game related news coming very soon! I promise π
added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…
for example: removing some of the negatives from shooting bonus objects…
increasing the combo value when bumping into bonus objects
faster bullets
more bullets (currently 1 is the max)
more health in the form of a shield that can take 1 or more hits, depending on upgrade level.
check it out atΒ http://www.stencyl.com/game/play/6462Β and remember, its still a work in progress demo π
I’ve started work on a mini/prototype game and reached a point now with Stencyl where I am actually able to put together a semi-decent gameplay prototype in less than a day π
Its pretty neat being able to whip up a couple of placeholder graphics in photoshop and filterforge, and then put it all together in Stencyl to test out the basics of the gameplay and mechanics for a game idea. I highly recommend trying out Stencyl for prototyping if you’re looking for something to help speed up the process for when you’re making proof of concept for a client or what not π
Twitch Defense (super early work in progress demo)
You control the object at the center of the screen, and your goal is to survive for as long as possible. Shoot the incoming red enemies by pressing the arrow keys in the direction of the enemies.
Dont shoot the green bonus objects, that will give you a negative score… but letting the bonus object hit you, will grant you a big positive score.
I plan on adding an upgrade menu that allows the player to unlock and upgrade new bonuses and features as they play the game more.
doing scribbles to come up with ideas for the visual side of StarBlitz… the game that never seems to be finished π
A minor peek at the evolution of my drawing skills (the character was drawn from memory based on a world of warcraft image of a Tauren)
Another wallpaper teaser thingy from our upcoming game π
This time its the Beholder, a scary mythical monster of many eyes (and one toothy mouth! )
It is said that each eye has a unique magical (and painful) attack that the Beholder uses to assault its hapless prey!
He doesnt have a proper name yet… Everyone who has tried was either turned to stone, devoured, or fried to death by the Beholder…
Ps. He definetely does NOT like to be called Eye-Bert!
Noodles Wallpaper, originally uploaded by Eeron Kilian.
A teaser wallpaper for an upcoming game that a friend and I are working on.
Its basically a tower defense game, but with a twist… oh… and its an idle game, which means you can play it… while not playing it! π
introducing Noodles the Ninja Panda… Beware! He rarely comes alone… He is backed up by an army of ninja pandas, sure to bring on pandamonium for those who stand in his way! π
Yeah, Bump n Drop now has 16 levels… So time to re-Conquer the highscore list and show everyone just how Hillariously Epic Win your Combo Skills are π
Or perhaps your combo skills are beyond even Hillariously Epic Win? *gasp* Dare I say … Chuck Norris! π
So what are you waiting for? Go go go!!
Enjoy! π
Quick update before hitting the showers and heading for work… π
Been working most of last night and all of this morning in order to change the old existing graphics from real 3d models, to flat planes with images projected onto them…
In non-geek speak this basically means that the game will look the same on most, if not all computers. Rather than, as it were before, where some computers display fugly solid balls and other computers display fancy looking 3d shaded see through magikky looking sparkleballs of doom! π
Drawing the stuff didnt take that long… replacing… well… lets just say that the people who invented ‘Planning Ahead’ were on to something π
I should have planned ahead… but hey, its always easy to be clever in hindsight… or ‘backclever’ as we say in denglish where i come from (yeah, its an insider joke and will most likely only be caught by my danish readers… all ehm… 0 of you? π )
Anyways π Here is a picture for those of you who are unable to actually pop into the game to see what I am talking about π Remember, this is just the beginning! More fancy schmancy changes to come! π