yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it πŸ™‚

the new retro style graphics for Twitch Defense

Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.

All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups πŸ™‚

added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…

for example: removing some of the negatives from shooting bonus objects…

increasing the combo value when bumping into bonus objects

faster bullets

more bullets (currently 1 is the max)

more health in the form of a shield that can take 1 or more hits, depending on upgrade level.

check it out atΒ http://www.stencyl.com/game/play/6462Β and remember, its still a work in progress demo πŸ™‚

I’ve started work on a mini/prototype game and reached a point now with Stencyl where I am actually able to put together a semi-decent gameplay prototype in less than a day πŸ™‚

Its pretty neat being able to whip up a couple of placeholder graphics in photoshop and filterforge, and then put it all together in Stencyl to test out the basics of the gameplay and mechanics for a game idea. I highly recommend trying out Stencyl for prototyping if you’re looking for something to help speed up the process for when you’re making proof of concept for a client or what not πŸ™‚

Twitch Defense (super early work in progress demo)

You control the object at the center of the screen, and your goal is to survive for as long as possible. Shoot the incoming red enemies by pressing the arrow keys in the direction of the enemies.

Dont shoot the green bonus objects, that will give you a negative score… but letting the bonus object hit you, will grant you a big positive score.

I plan on adding an upgrade menu that allows the player to unlock and upgrade new bonuses and features as they play the game more.

Hi all,

 

Figured it was time to show a little somewhat buggy sneak peek of an arena shooter set in space that I am currently working. (read: Currently pulling my hair out because SOMETHING just wont do what I want it to πŸ˜›

http://www.tastygraph.com/sb

 

This test is NOT a proper indication of how the game will play when its finished. All the graphics will be replaced, and Joshua from http://www.openheartsound.com is working on the Music and Sound Effects for the game (I’ve added a few of his sounds to the game already (the laser shot, the upgrade sound and the pick up Ore sound… and damn, is he good!! )

 

also, in the final version of the game, you wont be fighting all enemy types from the get go… it will slowly ramp up the difficulty as you upgrade your ship and kill more enemies.

 

as always, the game requires the Unity3d Plugin to play in your browser, luckily its a super fast download and no hassle install πŸ™‚

 

Just wanted to share a little something, to show that I’m not completely inactive πŸ˜‰

It has been quite a journey, these past 3 months…

Bump n Drop has grown from being a very very small and non-functional tech demo into a fully fledged game that now has a tutorial! πŸ˜‰

I am of course still working hard on the game, but I’ve finally reached a point where the game is presentable to the casual gamer and there are now players out there who are competing against each others scores on a daily basis! πŸ™‚

If you havent played the game in a few weeks, then wait no further and get your behind on over to http://tastygraph.com and start playing! πŸ˜‰

As the subject might lead you to think… Its good times for Bump n Drop! πŸ˜‰ Yep, today the 10th level was added… wewt wewt! πŸ˜‰

More levels will be added in the near future… so as always, stay tuned and please dont hesitate to post a comment and let me know what you think πŸ™‚

Oh! And please pop onto my new domain at Tastygraph.com and Share my game with your friends on Facebook and press the LIKE button as well, it would mean A LOT to me! Thanks in advance! ;D

Also, if any of you have any experience with linking up UNITY3D games into Kongregate and using the Javascript API for achievements and badges and such, please let me know πŸ™‚ (Could also use a hand with implementing DimeRocker API for Facebook/Social stuff.. hehehe, or maybe I am getting ahead of myself πŸ˜‰ )

Hi All,

Today my game, Bump n Drop, was accepted by http://www.wooglie.com and now shows in the ‘In Development’ category on their website.

Hopefully this will allow me to reach a wider audience and get some much needed feedback as well πŸ™‚

go here to play the game at Wooglie and support me by voting a + in the top right corner πŸ™‚

http://www.wooglie.com/playgame.php?gameID=243

also, check out the latest version πŸ˜‰

I’ve added a brand spanking new combo system that rewards you for bumping into things rapidly in a short amount of time πŸ™‚

and completely overhauled the graphics on some of the orbs, making them use shader 2.0 (geforceFX 7 cards and newer… so roughly, anything that is newer than 5 years old) and i think they look very smexy now πŸ˜‰

and brand new sound effects have been added too… I bought a sound pack over at http://www.thegamecreators.com/ let me know what you think of the new updated sound effects, good or bad ? πŸ™‚

Screenshot of the new graphics follows shortly! But i am impatient, so for now… just go play it and see for yourself!! πŸ™‚

Hey all,

Yep, its more of that stuff πŸ˜›

I cannot praise iTween enough for its ease of use πŸ™‚ In this update (version 0.31) I used it alot, I think some might say I used it TOO MUCH… but hey, its a fun toy, and yeah, i did overuse it a bit πŸ˜‰

version 0.31 changes and bug-fixes:

  • Added a whole new level, just for the heck of it, I squeezed it in between level 3 and 4… πŸ˜‰
  • Redid the code for the death/vanish sequence for the orbs. They now fade away and make a popping sound immediately upon collision with the ball. It gives a faster gameplay, I feel. (thanks iTween)
  • The breakable orbs fade into view when the level starts, and will bounce outwards whenever they are hit by the ball. (thanks again iTween)
  • Yellow Super Bouncers now give points (100 points for stationary, 200 points for moving ones). Also, when you hit a bouncer, it reacts by bouncing outwards and flashing in a white colour. (yeah, you guessed it… thanks iTween :p Seriously, this thing makes it so easy to do dynamic snazzy looking effects… )
  • Added Sounds to the Super Bouncers and tweaked it a little bit as well. (these are temporary sounds and will of course be changed for the final release πŸ˜‰ )
  • Fixed a nasty bug that occured if you had only 1 life left when you hit the last Prismatic Orb (This would result in a game over, since your lives hit zero when the ball died… iTween didnt fix it though… I DID… but its gone now πŸ˜‰ )
  • Added persistant Score. You now carry your points over from level to level. It resets whenever you start a new game.
  • High Score list… or… also known as: Highest Score list… since it only records 1 score.. yeah you guessed it… the highest score πŸ˜‰ It will be expanded into a proper highscore list eventually though… πŸ™‚
  • Added a couple more names to the Credits list… If you want your name to be there, then play the game, find some bugs and stuff , and then message me and ill put your name on the list as a little Thank You for your much needed help πŸ™‚

Until next time! Have fun all!

Hello All,

had an entire weekend spent sick in bed.. meh… but on a positive note, whenever I wasnt confined to bed, I would fiddle with the code at the computer and get some updates done on Bump n Drop.

Many of the following features/mechanics were added to the game with placeholder graphics and sounds, but it will still give a general idea as to what direction the game is headed.

  • added title screen with a temporary game logo
  • play button added to the title screen, along with a little sound effect when you click the button
  • particle effects from the ball when it collides with an object. its a placeholder but will eventually be tweaked to look like sparks.
  • sound effects galore!! or… well actually, only 3 different sound effects… but still… πŸ˜‰
  • added a whole new level… nothing fancy, and nothing permanent of course. πŸ™‚
  • cleaned up the code in multiple instances that handle collision and scoring.
  • bug fix: no longer possible to need -1 or -2 Prismatics and then getting stuck permanently on the level.

Tons of other changes that I’ve probably missed along the way… I should probably start making notes WHILE doing changes, so that i have a proper, semi-professional looking changelog instead of sitting here for hours trying to remember which things i changed and which i didnt πŸ˜‰

Anyways, until next time! have funz! :p