Great news though… Learned a crapton of coding stuff, became a Moderator on http://www.Kongregate.com (one of the largest flash gaming communities) aaaaaand… Kongregate finally accepts Unity3d games to its portal 🙂
So I am happy to announce that Bump n Drop can be played on Kongregate now, and even happier to announce that Bump n Drop is currently ranked in the top 10 of the Unity games on the site… yay me 🙂
Bump n Drop has grown from being a very very small and non-functional tech demo into a fully fledged game that now has a tutorial! 😉
I am of course still working hard on the game, but I’ve finally reached a point where the game is presentable to the casual gamer and there are now players out there who are competing against each others scores on a daily basis! 🙂
If you havent played the game in a few weeks, then wait no further and get your behind on over to http://tastygraph.com and start playing! 😉
Quick update before hitting the showers and heading for work… 😉
Been working most of last night and all of this morning in order to change the old existing graphics from real 3d models, to flat planes with images projected onto them…
In non-geek speak this basically means that the game will look the same on most, if not all computers. Rather than, as it were before, where some computers display fugly solid balls and other computers display fancy looking 3d shaded see through magikky looking sparkleballs of doom! 😉
Drawing the stuff didnt take that long… replacing… well… lets just say that the people who invented ‘Planning Ahead’ were on to something 😉
I should have planned ahead… but hey, its always easy to be clever in hindsight… or ‘backclever’ as we say in denglish where i come from (yeah, its an insider joke and will most likely only be caught by my danish readers… all ehm… 0 of you? 😛 )
Anyways 🙂 Here is a picture for those of you who are unable to actually pop into the game to see what I am talking about 🙂 Remember, this is just the beginning! More fancy schmancy changes to come! 😉
As the subject might lead you to think… Its good times for Bump n Drop! 😉 Yep, today the 10th level was added… wewt wewt! 😉
More levels will be added in the near future… so as always, stay tuned and please dont hesitate to post a comment and let me know what you think 🙂
Oh! And please pop onto my new domain at Tastygraph.com and Share my game with your friends on Facebook and press the LIKE button as well, it would mean A LOT to me! Thanks in advance! ;D
Yep! It took a while to get implemented, but finally, with a bit of help from a tutorial on serverside highscores and alot of help from a couple of friends as well as the admin who is in charge of hosting my game… Yay, its finally up and working 🙂
Also did a bunch of updates on maps and finetuned a few mechanics on the game.
So knock yourselves out, play the game and set a few records and put your name on the highscore list for all to see! ;D
Just got home from an extended weekend holiday… Brought my laptop and managed to get in a bit of production-time… Not going to make a big blogpost, but I did upload the work that I did on the holiday 🙂
Added a new level, a whole new menu system… the ability to press ESC during a level to access the menu… and stuff 😛
beware the red cloud on the 6th level.. it will suck the ball towards its center and kill it 😉
Also, dont forget to check out my game at wooglie and vote positive please 🙂
Not much of a blogpost, and most of these changes you’ve most likely already experienced first hand inside the game, as I have been working on the version 0.32 for the last week or so 😉 Anyways, better late than never, here are the patch notes and changes and upgrades for Bump n Drop version 0.32 🙂
Sound added when ball drops out of the playing field.
Sound added when level is cleared.
First hostile/Semi-Hostile object added.. The Claw! Which actually looks more like a LEGO hand at the moment 😉
Extra Life awarded when the ball hits the Free-Ball Bat at the bottom, and the player receives a free re-throw, rather than bouncing the ball again.
Particle effect added to the Prismatics (Ooooh Shiny!!!)
Particle effect added to the player/ball, it is now golden and looks fairy-dust…ish with a shimmering trail following the ball 😉
Updated the appearance of the Super Bouncer, they are now shaded and look more spherical.
Zoomer Bouncers have had their colour changed to orange (they are the ones that move horizontally) and add +500 points when hit.
Floating Score text has been added. Whenever you score points on bouncing into objects, the game will display a floating score text that fades away after 1 second.
Pause Button added to the game, it is currently assigned to the ‘P’ key.
Sometimes when the Zoomer Bouncer gets hit by the ball when it is close to an object, it will expand and get stuck in the object. Leaving it unable to move until the object is removed.
If the ball gets stuck while bouncing on a Super Bouncer, it can sometimes get thrown out or inwards in relation to the playfield, effectively launching it outside the playing area, thus causing a lost life.