Also known as TastyGraph, VeryViking, Mushizo, Aeion, Aeiryn, Eirin, or Eeron Kilian.

Hello All,

Been doing a bit of painting and some coding the past few weeks… but as they say, pictures speak louder than words… or something… so here goes 😉

Chapter 7

Latest Faeborn Music

The Mourning Knight
mourning-knight

Weapon Concept Silhouettes
weapon-concept-silhouettes

UltraVoidOlet
ultravoidolet

Place in the Sun
place-in-the-sun

So yeah… there ya have it… about a week’s worth of creativity summed up in a blogpost 😉 More or less 🙂

Hello All,

Not the most productive day today… Wasnt really getting the code and sorta fell asleep everytime I tried to get into it 😉

So I decided it was time to do the painting of the day… I’ve made a sort of pact with myself that I will do my best to draw at least 1 painting (even if its a simple one, like the one i did today)… Every day, for the rest of my life… … Okay… Maybe not everyday… 😛

But yeah, the aim is for me to practice and get back into the groove of things with digital painting. I never studied art or took classes or lessons, I just draw whenever the mood strikes… But I would definetely love to improve… and THATS where the daily painting comes in 🙂
I read up on different methods of painting/colouring, and I look at other people’s stuff for inspiration.. And then go back and do my daily painting :p

You know what they say… A painting a day, keeps the empty white piece of paper away. Okay, so they dont say that, and I just made that up… but how can you resist when you can pretty much put anything in front of, and between, day and away 😛

Anyways, enjoy 🙂

Scythe-Concept-01

And as always, feel free to browse my flickr page for more images 🙂

Hello all,

Recently I’ve been having a bit of a dilemma… You see, creating games requires alot of different talents, ranging from Sound Design and Visual Arts… to Programming… and just plain old fashioned creativity…
So with all these options or paths in game design, I’ve had a bit of a hard time focusing on 1 thing… Do I practice drawing every day to get better ? Or should I focus 100% on programming… and what about music ? and 3d modelling!
Decisions Decisions… Makes me wish the day had more hours… preferably 50+ hours pr day, that would be ideal for me 😉

So for the past few days I have focused on the programming, and tried to get at least 1½-2 hours worth of drawing in as well. I reinstalled my tablet on my new pc, and started looking for all the digital brushes that I had gathered in the past for my old pc.

And by the end of the night, I had managed to paint a concept art (its not really that useful, since I dont see it being used in a game or anything… but it was still a satisfying experience to finish a piece… even if it is relatively basic painting of a mountain scene… with a bunch of magic thrown in for effect 😉 )

Mount-Raven-concept-01

I also did alot of work in Unity. I’ve now read and understood up until the 6th chapter in the Will Goldstone book called: Unity Game Development Essentials. 🙂 I highly recommend this book for anyone new to Unity.

Chapter 1 to 4

Chapter 5

Chapter 6

I am off work for a week now, and I will be focusing strongly on drawing practice as well learning more programming in the next 7 days, so stay tuned for updates 🙂

Hi All… or.. hello whoever is left checking this blog :p

Sorry for my absense… Things havent quite gone the way I intended them to go lately, but It will get sorted soon enough.

I’ve been working through the chapters of Will Goldstone’s book: Unity Game Development Essentials (I am currently at Chapter 3) , meaning… I havent gotten very far… But in dark and gloomy winter times… Progress is Progress.

Here’s a little screenshot of what my progress looks like currently.. its not much, but at least it shows that I am doing something, and getting somewhere. The aim of the exercises in the book is to reach a point where I’ve created a playable little outdoor area with a few puzzles, and the game is controlled with a first person shooter perspective, like quake/counterstrike.

BlogShot Work in Progress

In other news… I’ve also drawn some pictures while i was absent from my blog… Mostly inspired by fantasy games like World of Warcraft and EverQuest… As you can see by the image of the Tauren and the other picture showing the magic using woman with extremely skinny legs (Yes, my apologies to http://www.idrawgirls.com … I didnt quite take all of your teachings to heart… yet heheh )

Pencil Coloured Witch

13-01-2010

And… I have also been trying my hand at music making… I’m still quite a novice at that, but I am enjoying it very much, and I find that the process of hearing your results instantly, and adding sounds as you go along… very rewarding 🙂

If you like any of these, please dont hesitate to rate or comment on them, I would very much appreciate a bit of feedback as I am still very much a beginner. The music was made with various soundpools that i recorded/purchased and then put together in Magix Music Maker. Still have a long way to go in terms of recording my own sound samples, but I’ll get there eventually 🙂

Oh, and I ordered a converter/cable thingy so that I can finally get my old hard-drive content transfered to my new pc… Yes, I am a bit slack.

TastyGraph, over and out… until next time, and surely there wont be another month until next update… I promise 🙂

Ello All…

Hope you’ve had a Cheerful Christmas, Happy Chanukah, Quality Kwanza, or just a great time since last time I wrote 😉

As you know, my pc died… I now managed to get myself a new one… And I figured, I’ll just pull the harddrive out of the old pc, and put it into one of those external harddrive boxes and plug it into my new computer…

But nope… Computer says nooo… *cough*

The plugs for my external harddrive box are too old for the kind of drive that i had in my old computer… so I’ll need to go out and get me a new kind of external box before i can make my old drive connect to the new pc… so until then, my data sits nice and secure in a hard drive that i cant use 😉

But on a positive note… I received an Exercise Bike from my family as a gift, so at least I have things to keep me occupied haha 😉

And also, my new pc is great, even if it has windows 7, which i still havent quite come to enjoy 😛 It feels like a poor attempt at copying the polish of Macintosh but doing it with the usual Microsoft Robot-Emotionless approach. (I like windows7 better than Vista though… )

Slightly crappy news.. My computer decided to die… either that, or my monitor died… Will find out in the very very very near future… So sadly there wont be any updates on the Platform Game until then.

I might make a little game demo or play around with something on my laptop… We’ll see.

Hello all

Super busy week AND weekend this week… Christmas and Chanukah is drawing nearer, which means a little less time to spend on my game project… but on a more positive note… it also means more time spent with my family and in particular my little niece Sara 🙂

10-12-2009

My Brother is coming home from Ireland where he has been working since last year. Another great reason to spend time with the family 😉

Anyways, enough about me and my family, and more about the game, right? 😉

I tried adding in a PAUSE function for the game, but sadly that just lead to me crashing my Unity3d… over and over and over and over again… So I decided to grab a little break from THAT feature and add in something else instead.
Something that I know some of you have requested. The Level-Select feature. Yep, now you’re able to pick which map to play on. The list will automatically update itself as you reach new levels, and add those levels to the list of available levels on your Level-Selection screen in the Main-Menu.
As some of you may or may not have noticed, sometimes the +50, +250, +500 score feedback would fly off in the wrong directions after you grabbed their respective gemstones… The reason for this was that I am still very much a beginner with 3d modelling, and as such, I had the rotation wrong on my gemstones… which also leads to the gems being rotated wrong after they spawn from a trap. This has been KINDA fixed. Meaning I didnt fix the actual rotation on the gemstones, I just made sure that everytime the Score-Feedback spawns, it will have the right rotation. So yeah… It will now always fly straight up, as it should, instead of going all woogy and flying left or right 😉
The Gemstones still end up woogy though 😛 But that will be fixed eventually when I figure out how to do it properly 😉

Also, today, you will see a new thing on the blogposts, something which I will be striving to add onto all my posts from now on. Thanks to TecFail for the suggestion on having an easier overview of what was added to the game in each update.

Fixes and Changes in today’s update:

  • “Select Level” menu option added
  • fixed the score feedback flying in wrong directions
  • drew a crap ton of Concept Art and wrote several pages of story and mechanics the game… none of which you can see! leading you to believe I did nothing in the past week 😉

Hi All,

Here is a little video teaser to give you guys a feel for the current state of the game, without having to actually try the game… because according to some of you, its oooh soo hard to spend 1 second on downloading the Unity Web Player Plugin and test the game ;D (Lazy gits I say! 😉 )

Something went wrong with my editting so halfway through the vid repeats itself in slow motion with non-slowmotion sound… bear with me and poor video editting skillz 😉

I hope you enjoy! 🙂 And dont hesitate to spread the vid or the url to my blog, its always good fun for me to hear what people think of my project, and to get some feedback on what works and what doesnt 🙂

Hello all,

Did some changes to the order of the maps… map4 is now the starting map… and also slowly looking into the concept of being able to add secrets and unlockables to the game and to the maps themselves 🙂

As you will also see, now when you grab a finance object (one of the gemstones) you will recieve a visual feedback in the form of a floating +50, +250 or +500, depending on the colour and value of the object you grabbed 🙂

Also threw around some ideas in my head about how to add more interactivity for the player. Alot of you have mentioned that you thought it would be a good idea if the player was able to pick up a crate. And that idea is good, but not exactly what I wanted with the game, as I feel that dragging and carrying boxes around is tedious…

But I thought of something more twinkly and magic…ish 😉 Since the lead character is going to be some kind of creature of nature… be it an elf or a fairy, or some kind of cute little fuzzy animal… I wanted to introduce the 4 elements of nature (Earth, Air, Water, Fire … for those of you who have no idea what im talking about 😛 )

So for example… Imagine seeing part of the floor bluish and icy… next to it is an Ice Crate… So you shoot (will be explained :p ) at the Ice Crate and it turns into a Fire Crate that you can then push onto the Icy Floor and melt the Floor.

But wait… Shooting? I thought you said there was going to be no shooting in your game TastyGraph?!

Yeah… I call it shooting, but its really more like Elemental Magic… your character can have some mild form of control over the four elements but will need to pick up special Elemental Orbs in order to shoot her powers.

So i am thinking these orbs are going to be located on the maps and will be multi-functional… meaning you pick up 1 orb, and it functions as Ammo for your Elemental Power Shot… your shot is Multi-Elemental… and will react differently depending on what it hit.

Shoot a fire crate and you turn it into an Ice Crate… and the other way around of course…

This of course will lead to Air Crates and Earth Crates… and eventually the Crates would/should be replaced with little Elemental Spirits… rather than being Crates 🙂

but yeah… to sum things up… Good things coming to the game in the near future 🙂

Hello all,

I went and got myself a couple of video tutorials on stylized male anatomy drawing and digital rendering… So while I was watching the tutorials, I did some sketching/drawing and tried my best to keep up… I figured it would be useful for me to practice my drawing skills a little bit (read: alot!) so that I would be better suited to draw concept art and ideas for the game 🙂

Here’s a learning experience of mine from today… Its NOT meant to be used in the game or anything like that 🙂

05-12-2009

You can see some of the steps involved in drawing it on my flickr page, if you click the picture…

04-12-2009

The tutorials came from Xia Taptara’s website: http://www.idrawgirls.com

I highly recommend it for anyone interested in learning a few tricks and tips on drawing digitally 🙂