Hey all,

Yep, its more of that stuff 😛

I cannot praise iTween enough for its ease of use 🙂 In this update (version 0.31) I used it alot, I think some might say I used it TOO MUCH… but hey, its a fun toy, and yeah, i did overuse it a bit 😉

version 0.31 changes and bug-fixes:

  • Added a whole new level, just for the heck of it, I squeezed it in between level 3 and 4… 😉
  • Redid the code for the death/vanish sequence for the orbs. They now fade away and make a popping sound immediately upon collision with the ball. It gives a faster gameplay, I feel. (thanks iTween)
  • The breakable orbs fade into view when the level starts, and will bounce outwards whenever they are hit by the ball. (thanks again iTween)
  • Yellow Super Bouncers now give points (100 points for stationary, 200 points for moving ones). Also, when you hit a bouncer, it reacts by bouncing outwards and flashing in a white colour. (yeah, you guessed it… thanks iTween :p Seriously, this thing makes it so easy to do dynamic snazzy looking effects… )
  • Added Sounds to the Super Bouncers and tweaked it a little bit as well. (these are temporary sounds and will of course be changed for the final release 😉 )
  • Fixed a nasty bug that occured if you had only 1 life left when you hit the last Prismatic Orb (This would result in a game over, since your lives hit zero when the ball died… iTween didnt fix it though… I DID… but its gone now 😉 )
  • Added persistant Score. You now carry your points over from level to level. It resets whenever you start a new game.
  • High Score list… or… also known as: Highest Score list… since it only records 1 score.. yeah you guessed it… the highest score 😉 It will be expanded into a proper highscore list eventually though… 🙂
  • Added a couple more names to the Credits list… If you want your name to be there, then play the game, find some bugs and stuff , and then message me and ill put your name on the list as a little Thank You for your much needed help 🙂

Until next time! Have fun all!

Ello All!

I started using iTween, a highly useful, while free, plugin/code addition to Unity. It basically allows someone like me, that doesnt have a great deal of experience with the more advanced type of programming… to add in some very nifty animations and movement or transformation effects to my games easily without building up a desire to murder anyone around me 😉

For my latest build I played around with iTween and used it to make the game logo bounce in place when you start the game and it also allowed me to quickly create a code that makes the score ingame shake whenever it becomes updated.

So yeah, I highly recommend this addition to Unity, as it can really shave off alot of time when delving a bit deeper in ones projects, and starting to add in polish and effects to the game.

You can get it here http://www.pixelplacement.com/iTween/ for Javascript/Unity 🙂

In other news… iSlack!

Yep, been spending alot of time lately with real life, I even had a chance to get out in the sun!!! *gasp* but but… nerds dont do sun!

This nerd does 😉

Stay tuned for more… the near future brings:

  • Save/Continue functions to the game.
  • Hall of Fame (Thats what we called highscores back in ye olde days ;D ).
  • Achievements! (Yeah, my plan is to add a couple of test-achievements to the game once I have the save/continue and the highscore system in place)

Hello All,

Still havent added any actual control-mechanism to the bumpndrop2 game concept. However, I have a much more (in my opinion) solid design for the actual play. Its less spazzy and more enjoyable to watch. At least thats what I prefer to think 🙂

http://netherclift.net/eli/bumpndrop/

Feel free to check it out, but keep in mind, as it is now, you’re merely a spectator. So enjoy the peep! 😉

  • Completely changed the colourscheme and layout
  • Bouncing properties for the ball has been tweaked to make it more realistic
  • Added a more customizable code for the Bouncers which now has a random factor, allowing a bouncer to knock back the ball with varying degrees of power.
  • Score counter to keep track of… well… score 😉
  • Lives counter, which I reckon will be changed soonish, to display the number of balls left. Rather than displaying number of lives. But thats merely a cosmetic thing 🙂

Some of you may or may not see the resemblence to the Popcap game, Peggle … I am of course quite heavily inspired by it, but I will try to add my own spin to it as well… and lets not kid anyone here, its not like this game will ever reach the godly quality level that is… Peggle Extreme 😉

Hehe, check it out at http://www.popcap.com/games/peggle its quite a fun game 🙂

Anyways… More to come in the near future! so stay tuned for my updates on the Bump n Drop game 🙂