Hello All,

Been doing a bit of painting and some coding the past few weeks… but as they say, pictures speak louder than words… or something… so here goes πŸ˜‰

Chapter 7

Latest Faeborn Music

The Mourning Knight

Weapon Concept Silhouettes


Place in the Sun

So yeah… there ya have it… about a week’s worth of creativity summed up in a blogpost πŸ˜‰ More or less πŸ™‚

Hello All,

Not the most productive day today… Wasnt really getting the code and sorta fell asleep everytime I tried to get into it πŸ˜‰

So I decided it was time to do the painting of the day… I’ve made a sort of pact with myself that I will do my best to draw at least 1 painting (even if its a simple one, like the one i did today)… Every day, for the rest of my life… … Okay… Maybe not everyday… πŸ˜›

But yeah, the aim is for me to practice and get back into the groove of things with digital painting. I never studied art or took classes or lessons, I just draw whenever the mood strikes… But I would definetely love to improve… and THATS where the daily painting comes in πŸ™‚
I read up on different methods of painting/colouring, and I look at other people’s stuff for inspiration.. And then go back and do my daily painting :p

You know what they say… A painting a day, keeps the empty white piece of paper away. Okay, so they dont say that, and I just made that up… but how can you resist when you can pretty much put anything in front of, and between, day and away πŸ˜›

Anyways, enjoy πŸ™‚


And as always, feel free to browse my flickr page for more images πŸ™‚

Hello all,

Recently I’ve been having a bit of a dilemma… You see, creating games requires alot of different talents, ranging from Sound Design and Visual Arts… to Programming… and just plain old fashioned creativity…
So with all these options or paths in game design, I’ve had a bit of a hard time focusing on 1 thing… Do I practice drawing every day to get better ? Or should I focus 100% on programming… and what about music ? and 3d modelling!
Decisions Decisions… Makes me wish the day had more hours… preferably 50+ hours pr day, that would be ideal for me πŸ˜‰

So for the past few days I have focused on the programming, and tried to get at least 1Β½-2 hours worth of drawing in as well. I reinstalled my tablet on my new pc, and started looking for all the digital brushes that I had gathered in the past for my old pc.

And by the end of the night, I had managed to paint a concept art (its not really that useful, since I dont see it being used in a game or anything… but it was still a satisfying experience to finish a piece… even if it is relatively basic painting of a mountain scene… with a bunch of magic thrown in for effect πŸ˜‰ )


I also did alot of work in Unity. I’ve now read and understood up until the 6th chapter in the Will Goldstone book called: Unity Game Development Essentials. πŸ™‚ I highly recommend this book for anyone new to Unity.

Chapter 1 to 4

Chapter 5

Chapter 6

I am off work for a week now, and I will be focusing strongly on drawing practice as well learning more programming in the next 7 days, so stay tuned for updates πŸ™‚

Hi All… or.. hello whoever is left checking this blog :p

Sorry for my absense… Things havent quite gone the way I intended them to go lately, but It will get sorted soon enough.

I’ve been working through the chapters of Will Goldstone’s book: Unity Game Development Essentials (I am currently at Chapter 3) , meaning… I havent gotten very far… But in dark and gloomy winter times… Progress is Progress.

Here’s a little screenshot of what my progress looks like currently.. its not much, but at least it shows that I am doing something, and getting somewhere. The aim of the exercises in the book is to reach a point where I’ve created a playable little outdoor area with a few puzzles, and the game is controlled with a first person shooter perspective, like quake/counterstrike.

BlogShot Work in Progress

In other news… I’ve also drawn some pictures while i was absent from my blog… Mostly inspired by fantasy games like World of Warcraft and EverQuest… As you can see by the image of the Tauren and the other picture showing the magic using woman with extremely skinny legs (Yes, my apologies to http://www.idrawgirls.com … I didnt quite take all of your teachings to heart… yet heheh )

Pencil Coloured Witch


And… I have also been trying my hand at music making… I’m still quite a novice at that, but I am enjoying it very much, and I find that the process of hearing your results instantly, and adding sounds as you go along… very rewarding πŸ™‚

If you like any of these, please dont hesitate to rate or comment on them, I would very much appreciate a bit of feedback as I am still very much a beginner. The music was made with various soundpools that i recorded/purchased and then put together in Magix Music Maker. Still have a long way to go in terms of recording my own sound samples, but I’ll get there eventually πŸ™‚

Oh, and I ordered a converter/cable thingy so that I can finally get my old hard-drive content transfered to my new pc… Yes, I am a bit slack.

TastyGraph, over and out… until next time, and surely there wont be another month until next update… I promise πŸ™‚

Hello all

Super busy week AND weekend this week… Christmas and Chanukah is drawing nearer, which means a little less time to spend on my game project… but on a more positive note… it also means more time spent with my family and in particular my little niece Sara πŸ™‚


My Brother is coming home from Ireland where he has been working since last year. Another great reason to spend time with the family πŸ˜‰

Anyways, enough about me and my family, and more about the game, right? πŸ˜‰

I tried adding in a PAUSE function for the game, but sadly that just lead to me crashing my Unity3d… over and over and over and over again… So I decided to grab a little break from THAT feature and add in something else instead.
Something that I know some of you have requested. The Level-Select feature. Yep, now you’re able to pick which map to play on. The list will automatically update itself as you reach new levels, and add those levels to the list of available levels on your Level-Selection screen in the Main-Menu.
As some of you may or may not have noticed, sometimes the +50, +250, +500 score feedback would fly off in the wrong directions after you grabbed their respective gemstones… The reason for this was that I am still very much a beginner with 3d modelling, and as such, I had the rotation wrong on my gemstones… which also leads to the gems being rotated wrong after they spawn from a trap. This has been KINDA fixed. Meaning I didnt fix the actual rotation on the gemstones, I just made sure that everytime the Score-Feedback spawns, it will have the right rotation. So yeah… It will now always fly straight up, as it should, instead of going all woogy and flying left or right πŸ˜‰
The Gemstones still end up woogy though πŸ˜› But that will be fixed eventually when I figure out how to do it properly πŸ˜‰

Also, today, you will see a new thing on the blogposts, something which I will be striving to add onto all my posts from now on. Thanks to TecFail for the suggestion on having an easier overview of what was added to the game in each update.

Fixes and Changes in today’s update:

  • “Select Level” menu option added
  • fixed the score feedback flying in wrong directions
  • drew a crap ton of Concept Art and wrote several pages of story and mechanics the game… none of which you can see! leading you to believe I did nothing in the past week πŸ˜‰

Hello all,

I went and got myself a couple of video tutorials on stylized male anatomy drawing and digital rendering… So while I was watching the tutorials, I did some sketching/drawing and tried my best to keep up… I figured it would be useful for me to practice my drawing skills a little bit (read: alot!) so that I would be better suited to draw concept art and ideas for the game πŸ™‚

Here’s a learning experience of mine from today… Its NOT meant to be used in the game or anything like that πŸ™‚


You can see some of the steps involved in drawing it on my flickr page, if you click the picture…


The tutorials came from Xia Taptara’s website: http://www.idrawgirls.com

I highly recommend it for anyone interested in learning a few tricks and tips on drawing digitally πŸ™‚

I’ve recently come in contact with a 3d modeller who is willing to help out with some basic models for the game, thereby allowing me to focus more on the actual coding and designing πŸ™‚

I’ll post a link for his portfolio/showcase later once I get it πŸ˜‰

His first addition to the project is a little prism-like gem that will replace the yellow gem/coin thingy that we have in the game for bonus/pickups πŸ™‚

I’ve added it to the game and tried out a Diamond-effect on it… didnt quite work as I had intended, but rest assured, it will be sorted once we figure out how to make a purdier looking one πŸ™‚

Anyways, here’s a bit of camera-scanned concept art from TastyGraph’s sketchbook and flickr page πŸ˜‰

Gemstone and 1up heart concepts

End of Level Portal, locked and unlocked πŸ™‚


A bit of a large update was made today… I learned alot of new ways of working with the Unity3d engine, and as a result I have now figured out how to make the BonusGems play a sound even after I have destroyed them. So no more laggy feeling of running through Coins/Gems and hearing the pop instantly but watching the gem disappear after half a second, or the sound getting interrupted because the gem disappeared.

I’ve also added a little Lives Counter at the bottom left of the screen, please let me know if its working on your end, as I had ALOT of difficulties figuring out how to place the text and having it scale depending on the user’s screen-resolution. Β Since there is now a visible cue telling you how many lives you have left, I decided to also add in a new Bonus item, the Extra Life! It looks like the Gem/Coin thing, except its green πŸ˜‰ (at least for now! :p )

I am aware that the lives reset to 3 everytime you switch map, this will of course get fixed once i fully understand how to keep specific objects alive or prevent them from resetting between map-loads πŸ™‚

Then you will most likely also notice that there has been made some changes to the text… and thats because I have figured out how to work with fonts and create custom GUI (Graphical User Interface… the stuff you click on and look at :p the menu thingy)

Oh, and I also managed to do a little concept drawing of what I am aiming to make my Main-Character in this little game, for when I figure out how to do 3d models AND animate the darn thing πŸ™‚ Baby steps… baby steps πŸ˜‰ I’ll get there eventually, but for now my priority is on the game design, rather than the graphics… πŸ™‚

I had fun drawing this. I was inspired by Mario and most of the short/stubby characters with big heads and a cute appearance.. Havent thought of a name yet, so feel free to let me hear your suggestions πŸ™‚


So all in all, a nice productive day πŸ™‚