Hi All, just wanted to let you know that the lack of updates in the past few days has mainly been because what I have been doing, hasnt really warranted a blogpost or a completely new game-update.
I’ve basically been working with my code and watching alot of tutorials on making proper code, better reusable programmy…stuff… And the result has been that I have managed to re-write a lot of my code, making a better menu system (not perfect, but somewhat better than the old one)…
Minor tweaks such as being able to go back to the main menu when dead, rather than bouncing straight back to map 1. The purpose of this, is of course to allow you to access the main menu and change options, if need be.
This will be expanded even further as later on I will make it so that you can access the menu from ingame with the ESC key, allowing you to tweak options or quit/restart your game.
Did a bit of extra writing for the TODO-List…
and the last thing, that I would say is what qualifies the next update as being: a big update… Is that I am working on the 4th level now.
This level be more in the spirit of how my vision of the game is. It will be a horizontal level, a bit longer than the other levels, and it wont have the same feeling of ‘Oh Snap!’ everytime you miss a ledge, since you wont be falling down past 5 ledges and starting at the bottom…
And speaking of starting at the bottom… In the near future, a Waypoint/Flag system will be implemented (Once I have figured out a proper code for it) So what this means is that everytime you reach reach a Waypoint, your Respawn Position will be stored there and instead of starting back at the beginning of the map, you will now start at the waypoint where you had reached.
Hope this post shed a bit of light as to where TastyGraph has been the past few days and why there really havent been much in terms of updating 🙂
And as always, please dont hesitate to post comments here and let me know what you think. 🙂